📄 loopcontextbase.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef LOOP_CONTEXT_BASE_H#define LOOP_CONTEXT_BASE_H#define THREAD_SUPPORT#include <qobject.h>#include "mutex.h"class LoopContextBase : public QObject { Q_OBJECTpublic: LoopContextBase(bool preferThreaded, bool realtime = FALSE, bool fifo = TRUE, int priority = 50); virtual ~LoopContextBase(); virtual void init() = 0; virtual void stats() = 0; void start(); void stop(); bool isMore(); bool isStopping(); void setStopping(bool b); bool enabled; int streamId; long current; long size; long time() { return ( enabled && rate != 0.0 && size ) ? (long)(size / rate) : -1; } typedef struct { long rateNumerator; long rateDenominator; } rateStruct; union { double rate; rateStruct rateNumDen; }; Mutex mutex; Mutex stoppingMutex;public slots: void signalThread();protected: void timerEvent(QTimerEvent *te);private: virtual long timerInterval() = 0; virtual bool playMore() = 0;#ifdef THREAD_SUPPORT void setJoin(bool j); bool join(); bool joinThread; pthread_attr_t threadAttr; pthread_t threadId; void createThread(void *(*func)(void *), void *arg, bool realtime, bool fifo, int priority); static void *startThreadLoop(LoopContextBase*); void playingLoop();#endif int timerId; bool sleep; bool more; bool stopping; bool threaded; bool realtime; bool needFirstPlay; void play(); //friend class LoopControl;};#endif // LOOP_CONTEXT_BASE_H
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