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📄 loopcontextbase.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef LOOP_CONTEXT_BASE_H#define LOOP_CONTEXT_BASE_H#define THREAD_SUPPORT#include <qobject.h>#include "mutex.h"class LoopContextBase : public QObject {    Q_OBJECTpublic:    LoopContextBase(bool preferThreaded, bool realtime = FALSE, bool fifo = TRUE, int priority = 50);    virtual ~LoopContextBase();    virtual void init() = 0;    virtual void stats() = 0;    void start();    void stop();    bool isMore();    bool isStopping();    void setStopping(bool b);    bool enabled;    int streamId;    long current;    long size;    long time() {	return ( enabled && rate != 0.0 && size ) ? (long)(size / rate) : -1;    }    typedef struct {	long rateNumerator;        long rateDenominator;    } rateStruct;    union {        double rate;	rateStruct rateNumDen;	    };    Mutex mutex;    Mutex stoppingMutex;public slots:    void signalThread();protected:    void timerEvent(QTimerEvent *te);private:    virtual long timerInterval() = 0;    virtual bool playMore() = 0;#ifdef THREAD_SUPPORT    void setJoin(bool j);    bool join();    bool joinThread;    pthread_attr_t threadAttr;    pthread_t threadId;    void createThread(void *(*func)(void *), void *arg, bool realtime, bool fifo, int priority);    static void *startThreadLoop(LoopContextBase*);    void playingLoop();#endif    int timerId;    bool sleep;    bool more;    bool stopping;    bool threaded;    bool realtime;    bool needFirstPlay;    void play();    //friend class LoopControl;};#endif // LOOP_CONTEXT_BASE_H

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