📄 action.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef ACTION_H#define ACTION_H#include <qaction.h>#include <qslider.h>#include <qtoolbutton.h>#include <qtopia/resource.h>#include <qtopia/qpemenubar.h>#include <qtopia/qpetoolbar.h>class Action : public QAction { Q_OBJECTpublic: Action( QWidget *parent, const QString& text, const QString& icon, QObject *handler, const QString& slot, bool t = FALSE ) : QAction( text, Resource::loadIconSet( icon ), QString::null, 0, parent ) { setToggleAction( t ); connect( this, t ? SIGNAL( toggled(bool) ) : SIGNAL( activated() ), handler, slot ); }public slots: void setOn2( bool b ) { setOn( b ); }};class MySlider : public QSlider {public: MySlider( Orientation orientation, QWidget *parent ) : QSlider( orientation, parent ) { } void mousePressEvent( QMouseEvent *e ) { // Turn left buttons in to middle buttons! ButtonState bs1 = ( e->button() == LeftButton ) ? MidButton : e->button(); ButtonState bs2 = ( e->state() == LeftButton ) ? MidButton : e->state(); QMouseEvent me( QEvent::MouseButtonPress, e->pos(), e->globalPos(), bs1, bs2 ); QSlider::mousePressEvent( &me ); emit sliderPressed(); }; void mouseReleaseEvent( QMouseEvent *e ) { // Turn left buttons in to middle buttons! ButtonState bs1 = ( e->button() == LeftButton ) ? MidButton : e->button(); ButtonState bs2 = ( e->state() == LeftButton ) ? MidButton : e->state(); QMouseEvent me( QEvent::MouseButtonPress, e->pos(), e->globalPos(), bs1, bs2 ); QSlider::mouseReleaseEvent( &me ); emit sliderReleased(); };};#endif
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