⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 videocontext.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
💻 H
字号:
/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef VIDEO_LOOP_CONTEXT_H#define VIDEO_LOOP_CONTEXT_H#include <qdatetime.h>#include "loopcontextbase.h"#include "mediaplayerstate.h"#include "videooutput.h"#include <qtopia/mediaplayerplugininterface.h>class VideoLoopContext : public LoopContextBase {    Q_OBJECTpublic:    VideoLoopContext(QTime *pt, bool t, bool r=false, bool fifo=false, int priority=10) : LoopContextBase(t,r,fifo,priority), playTime(pt) {    }    long timerInterval() {	return (iRate >> 16) - 1; // round down (schedule upto a millisecond early)    }    void init() {	current = 0;	streamId = 0;	framesPlayed = 0;	size = mediaPlayerState->decoder()->videoFrames(streamId);        rate = (float)mediaPlayerState->decoder()->videoFrameRate(streamId);	prevFrame = -1;        qDebug("Frame rate %g total %ld", rate, size); // No tr	if ( rate <= 1.0 ) {	    qDebug("Crazy frame rate, resetting to sensible"); // No tr	    rate = 25;	}	// rateNumDen.rateNumerator = 0;	// rateNumDen.rateDenominator = 0;	iRate = (int)(65536.0 * 1000.0 / rate);	invRate = (int)(65536.0 * rate / 1000.0);    }    void stats() {#if 0//1 //ndef NO_DEBUG	long msecElapsed = playTime->elapsed();	double fps = 0.0;	if ( framesPlayed && msecElapsed )	    fps = framesPlayed * 1000.0 / msecElapsed;//	fprintf(stderr, "\rframe %i, played: %i, playtime: %i ms, fps: %f - ", current, framesPlayed, playTime->elapsed(), fps);	qDebug("frame %li, played: %li, playtime: %li ms, fps: %f", current, framesPlayed, msecElapsed, fps);//	fflush(stdout);#endif    }    bool playFrame() {	// Enough time has elapsed that it is time to display another frame	bool moreFrames = (videoOutput) ? videoOutput->playNextVideoFrame() : false;	framesPlayed++;	prevFrame = current;	return moreFrames;    }    bool playMore() {	if (!mediaPlayerState->decoder())	    return false;	current = (playTime->elapsed() * invRate) >> 16;	if ( mediaPlayerState->decoderVersion() == Decoder_1_6 ) {	    MediaPlayerDecoder_1_6 *decoder = (MediaPlayerDecoder_1_6 *)mediaPlayerState->decoder();	    if ( current != prevFrame ) {		// Resync the video with the audio		if ( decoder->syncAvailable() )		    decoder->sync();		return playFrame();	    }	} else {	    if ( prevFrame == -1 || current > prevFrame ) {		if ( current > prevFrame + 1 )		    mediaPlayerState->decoder()->videoSetFrame(current, streamId);		return playFrame();	    }	}	return true;    }    long iRate;    long invRate;    long prevFrame;    long framesPlayed;    QTime *playTime;};#endif // VIDEO_LOOP_CONTEXT_H

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -