📄 sound.cpp
字号:
/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <qtopia/resource.h>#include <qtopia/sound.h>#ifdef QWS#include <qtopia/qcopenvelope_qws.h>#endif#include <qsound.h>#include <qfile.h>#ifndef QT_NO_SOUNDstatic int WAVsoundDuration(const QString& filename){ // bad solution // most of this is copied from qsoundqss.cpp QFile input(filename); if ( !input.open(IO_ReadOnly) ) return 0; struct QRiffChunk { char id[4]; Q_UINT32 size; char data[4/*size*/]; } chunk; struct { Q_INT16 formatTag; Q_INT16 channels; Q_INT32 samplesPerSec; Q_INT32 avgBytesPerSec; Q_INT16 blockAlign; Q_INT16 wBitsPerSample; } chunkdata; int total = 0; while(1) { // Keep reading chunks... const int n = sizeof(chunk)-sizeof(chunk.data); if ( input.readBlock((char*)&chunk,n) != n ) break; if ( qstrncmp(chunk.id,"data",4) == 0 ) { // No tr total += chunkdata.avgBytesPerSec ? chunk.size * 1000 / chunkdata.avgBytesPerSec : 0;//qDebug("%d bytes of PCM (%dms)", chunk.size,chunkdata.avgBytesPerSec ? chunk.size * 1000 / chunkdata.avgBytesPerSec : 0); input.at(input.at()+chunk.size-4); } else if ( qstrncmp(chunk.id,"RIFF",4) == 0 ) { char d[4]; if ( input.readBlock(d,4) != 4 ) return 0; if ( qstrncmp(d,"WAVE",4) != 0 ) { // skip//qDebug("skip %.4s RIFF chunk",d); if ( chunk.size < 10000000 ) (void)input.at(input.at()+chunk.size-4); } } else if ( qstrncmp(chunk.id,"fmt ",4) == 0 ) { if ( input.readBlock((char*)&chunkdata,sizeof(chunkdata)) != sizeof(chunkdata) ) return 0;#define WAVE_FORMAT_PCM 1 if ( chunkdata.formatTag != WAVE_FORMAT_PCM ) { //qDebug("WAV file: UNSUPPORTED FORMAT %d",chunkdata.formatTag); return 0; } } else {//qDebug("skip %.4s chunk",chunk.id); // ignored chunk if ( chunk.size < 10000000 ) (void)input.at(input.at()+chunk.size); } }//qDebug("%dms",total); return total;}class SoundData : public QSound {public: SoundData(const QString& name) : QSound(Resource::findSound(name)), filename(Resource::findSound(name)) { } void playLoop() { // needs server support int ms = WAVsoundDuration(filename); if ( ms ) startTimer(ms > 50 ? ms-50 : 0); // 50 for latency play(); } void timerEvent(QTimerEvent*) { play(); }private: QString filename;};#endif/*! Opens a wave sound file \a name for playing */Sound::Sound(const QString& name){#ifndef QT_NO_SOUND d = new SoundData(name);#endif}/*! Destroys the sound */Sound::~Sound(){#ifndef QT_NO_SOUND delete d;#endif}/*! Play the sound once */void Sound::play(){#ifndef QT_NO_SOUND d->killTimers(); d->play();#endif}/*! Play the sound, repeatedly until stop() is called */void Sound::playLoop(){#ifndef QT_NO_SOUND d->killTimers(); d->playLoop();#endif}/*! Do not repeat the sound after it finishes. This will end a playLoop() */void Sound::stop(){#ifndef QT_NO_SOUND d->killTimers();#endif}/*! Sounds the audible system alarm. This is used for applications such as Calendar when it needs to alarm the user of an event.*/void Sound::soundAlarm(){#ifdef QT_QWS_SL5XXX# ifndef QT_NO_COP QCopEnvelope( "QPE/TaskBar", "soundAlarm()" );# endif#else# ifndef QT_NO_SOUND QSound::play(Resource::findSound("alarm")); // No tr# endif#endif}/*! \class Sound \brief The Sound class plays WAVE sound files and can invoke the audible alarm. The Sound class is constructed with the .wav music file name. The Sound class retrieves the sound file from the shared Resource class. This class ties together QSound and the available sound resources. To sound an audible system alarm, call the static method soundAlarm() \ingroup qtopiaemb*/
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -