📄 qpeapplication_menulike.cpp
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//*! If \a b is true sets the dialog \a diag to have Menu Like behaviour when executed. Otherwise sets dialog to have default dialog behaviour. Menu Like dialogs typically have a single list of options, and should accept the dialog when the select key is pressed on the appropriate item, and when a mouse/stylus is used to click on an item - just like menus. Menu Like dialogs should only have one widget accepting key focus. By marking a dialog as Menu Like Qtopia will map the Back key to reject the dialog and will not map any key to accept the dialog - you must do that yourself. The default dialog behaviour is to include a cancel menu option in the context menu to reject the dialog and to map the Back key to accept the dialog. Only modal dialogs can be Menu Like. \sa isMenuLike()*/void QPEApplication::setMenuLike( QDialog *diag, bool b ){ if (b == isMenuLike(diag)) return; if (!diag->testWFlags(WType_Modal)) { qWarning("Cannot setMenuLike for non-modal dialog: %s (%s)", diag->className(), diag->name() ? diag->name() : "unnamed"); return; }#ifdef QTOPIA_PHONE // can't do here, if QDialog is const..... but it doesn't need to be. if (b) ContextBar::setLabel(diag, Qt::Key_Back, ContextBar::Cancel); else ContextBar::setLabel(diag, Qt::Key_Back, ContextBar::Back); if (qpeWidgetFlags.contains(diag)) { qpeWidgetFlags[diag] = qpeWidgetFlags[diag] ^ MenuLikeDialog; } else { // the ternery below is actually null. if b is false, and flags // not present, then will never get here, hence b is always // true at this point. Leave in though incase that logic // changes. qpeWidgetFlags.insert(diag, b ? MenuLikeDialog : 0); // connect to destructed signal. connect(diag, SIGNAL(destroyed()), qApp, SLOT(removeFromWidgetFlags())); }#endif}/*! Returns true if the dialog \a diag is set to have Menu Like behaviour when executed. Otherwise returns FALSE \sa setMenuLike()*/bool QPEApplication::isMenuLike( const QDialog *diag){#ifdef QTOPIA_PHONE if (qpeWidgetFlags.contains(diag)) return (qpeWidgetFlags[diag] & MenuLikeDialog == MenuLikeDialog);#else Q_UNUSED(diag); #endif return FALSE; // default.}
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