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📄 qpeapplication_menulike.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//*!  If \a b is true sets the dialog \a diag to have Menu Like behaviour when executed.  Otherwise sets dialog to have default dialog behaviour.  Menu Like dialogs typically have a single list of options, and  should accept the dialog when the select key is pressed on the appropriate item,  and when a mouse/stylus is used to click on an item - just like menus.  Menu Like dialogs should only have one widget accepting key focus.    By marking a dialog as Menu Like Qtopia will map the Back key to reject the dialog  and will not map any key to accept the dialog - you must do that yourself.  The default dialog behaviour is to include a cancel menu option in the context  menu to reject the dialog and to map the Back key to accept the dialog.  Only modal dialogs can be Menu Like.  \sa isMenuLike()*/void QPEApplication::setMenuLike( QDialog *diag, bool b ){    if (b == isMenuLike(diag))	return;    if (!diag->testWFlags(WType_Modal)) {	qWarning("Cannot setMenuLike for non-modal dialog: %s (%s)",	    diag->className(), diag->name() ? diag->name() : "unnamed");	return;    }#ifdef QTOPIA_PHONE    // can't do here, if QDialog is const..... but it doesn't need to be.    if (b)	ContextBar::setLabel(diag, Qt::Key_Back, ContextBar::Cancel);    else	ContextBar::setLabel(diag, Qt::Key_Back, ContextBar::Back);    if (qpeWidgetFlags.contains(diag)) {	qpeWidgetFlags[diag] = qpeWidgetFlags[diag] ^ MenuLikeDialog;    } else {	// the ternery below is actually null.  if b is false, and flags	// not present, then will never get here, hence b is always	// true at this point.  Leave in though incase that logic	// changes.	qpeWidgetFlags.insert(diag, b ? MenuLikeDialog : 0);	// connect to destructed signal.	connect(diag, SIGNAL(destroyed()), qApp, SLOT(removeFromWidgetFlags()));    }#endif}/*!  Returns true if the dialog \a diag is set to have Menu Like behaviour when executed.  Otherwise returns FALSE  \sa setMenuLike()*/bool QPEApplication::isMenuLike( const QDialog *diag){#ifdef QTOPIA_PHONE    if (qpeWidgetFlags.contains(diag))	return (qpeWidgetFlags[diag] & MenuLikeDialog == MenuLikeDialog);#else    Q_UNUSED(diag); #endif    return FALSE; // default.}

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