📄 devicebuttonmanager.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef DEVICE_BUTTON_MANAGER_H#define DEVICE_BUTTON_MANAGER_H#include <qobject.h>#include <qvaluelist.h>#include <qstring.h>#include <qtopia/devicebutton.h>class ServiceRequest;class QTOPIA_EXPORT DeviceButtonManager : QObject { Q_OBJECT public: static DeviceButtonManager& instance(); /** * Returns the available buttons on this device. The number and location * of buttons will vary depending on the device. Button numbers will be assigned * by the device manufacturer and will be from most preferred button to least preffered * button. Note that this list only contains "user mappable" buttons. */ const QValueList<DeviceButton>& buttons() const; /** * Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it * returns 0L */ const DeviceButton* buttonForKeycode(ushort keyCode); void remapPressedAction(int button, const ServiceRequest& qcopMessage); void remapHeldAction(int button, const ServiceRequest& qcopMessage); void factoryResetButtons(); protected: DeviceButtonManager(); virtual ~DeviceButtonManager(); private slots: void received(const QCString& message, const QByteArray& data); private: void loadButtons(bool factory=FALSE); static DeviceButtonManager* m_Instance; QValueList<DeviceButton> m_Buttons;};#define QTOPIA_DEFINED_DEVICEBUTTONMANAGER#include <qtopia/qtopiawinexport.h>#endif
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