📄 devicebutton.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef DEVICE_BUTTON_H#define DEVICE_BUTTON_H#include <qpixmap.h>#include <qstring.h>#include <qtopia/services.h>/** * This class represents a physical button on a Qtopia device. A device may * have n "user programmable" buttons, which are number 1..n. The location * and number of buttons will vary from device to device. userText() and pixmap() * may be used to describe this button to the user in help documentation. */class QTOPIA_EXPORT DeviceButton { public: DeviceButton(); virtual ~DeviceButton(); ushort keycode() const; QString userText() const; QPixmap pixmap() const; ServiceRequest pressedAction() const; ServiceRequest heldAction() const; void setKeycode(ushort keycode); void setUserText(const QString& text); void setPixmap(const QString& pmn); void setPressedAction(const ServiceRequest& qcopMessage); void setHeldAction(const ServiceRequest& qcopMessage); bool operator==(const DeviceButton &e) const; private: ushort m_Keycode; QString m_UserText; QString m_PixmapName; QPixmap m_Pixmap; ServiceRequest m_PressedAction; ServiceRequest m_HeldAction;};#define QTOPIA_DEFINED_DEVICEBUTTON#include <qtopia/qtopiawinexport.h>#endif
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