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📄 imageui.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "imageui.h"#include "imageprocessor.h"#include <qpainter.h>#include <qbrush.h>#include <qcolor.h>ImageUI::ImageUI( ImageProcessor* ip, QWidget* parent, const char* name,    WFlags f )    : QWidget( parent, name, f | Qt::WResizeNoErase | Qt::WRepaintNoErase ),    image_processor( ip ), enabled( true ){    // When image changed in image processor update view    connect( image_processor, SIGNAL( changed() ),         this, SLOT( updateViewport() ) );}QRect ImageUI::viewport( const QRect& rect ) const{    QRect area( rect );    // Displace area by position of viewport    area.moveBy( _viewport.x(), _viewport.y() );        return area;}void ImageUI::reset(){    _viewport.moveCenter( _space.center() );    viewport_center = image_processor->unmap( _viewport.center() );    emit changed();    update();}QRegion ImageUI::region() const{    QRect region( preview.rect() );    region.moveBy( preview_position.x(), preview_position.y() );    return region;}void ImageUI::moveViewportBy( int dx, int dy ){    _viewport.moveBy( dx, dy );    viewport_center = image_processor->unmap( _viewport.center() );        // Reload preview from image processor    update();}void ImageUI::updateViewport(){    // Update space dimensions    _space = QRect( QPoint( 0, 0 ), image_processor->size() );        // Initialize viewport    _viewport.moveCenter( image_processor->map( viewport_center ) );    if( _viewport.width() > _space.width() )        _viewport.moveCenter(             QPoint( _space.center().x(), _viewport.center().y() ) );    if( _viewport.height() > _space.height() )        _viewport.moveCenter(             QPoint( _viewport.center().x(), _space.center().y() ) );    containViewport();        // Emit changed signal    emit changed();    // Reload preview from image processor    update();}void ImageUI::paintEvent( QPaintEvent* ){#define BACKGROUND_COLOR Qt::lightGray#define PATTERN QBrush::BDiagPattern#define PATTERN_COLOR QColor( Qt::lightGray ).light( 110 )     QPainter painter( &widget_buffer );        // Draw background onto widget buffer    painter.fillRect( widget_buffer.rect(), BACKGROUND_COLOR );    painter.fillRect( widget_buffer.rect(),         QBrush( PATTERN_COLOR, PATTERN ) );            if( enabled ) {        preview = image_processor->preview( _viewport );                // Update image position        preview_position.setX( ( width() - preview.width() ) / 2 );        preview_position.setY( ( height() - preview.height() ) / 2 );        // Draw preview on widget buffer        painter.drawPixmap( preview_position, preview );    }             emit updated();}void ImageUI::resizeEvent( QResizeEvent* ){    // Resize widget buffer    widget_buffer.resize( width(), height() );    // Resize viewport while maintaining center and contain viewport    QPoint viewport_center( _viewport.center() );    _viewport.setWidth( width() );    _viewport.setHeight( height() );    _viewport.moveCenter( viewport_center );    containViewport();        emit changed();        // Reload preview from image processor    update();}void ImageUI::containViewport(){    // If viewport is thinner than space, contain horizontally    if( _viewport.width() <= _space.width() ) {        // If viewport beyond the left bound, move within the left        if( _viewport.left() < _space.left() )            _viewport.moveBy( _space.left() - _viewport.left(), 0 );        // Otherwise, if viewport beyond the right bound, move within the right        else if( _viewport.right() > _space.right() )            _viewport.moveBy( _space.right() - _viewport.right(), 0 );    }        // If viewport is shorter than space, contain vertically    if( _viewport.height() <= _space.height() ) {        // If viewport beyond the upper bound, move within the upper        if( _viewport.top() < _space.top() )            _viewport.moveBy( 0, _space.top() - _viewport.top() );        // Otherwise, if viewport beyond the lower bound, move within the lower        else if( _viewport.bottom() > _space.bottom() )            _viewport.moveBy( 0, _space.bottom() - _viewport.bottom() );    }}

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