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📄 imageprocessor.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "imageprocessor.h"#include "imageio.h"#include <cmath>#define LIMIT( X, Y, Z ) ( (X) > (Y) ? (X) > (Z) ? (Z) : (X) : (Y) )inline QRect operator*( const QRect& rect, double d ){    QRect r( rect );    r.setTop( (int)floor( r.top() * d ) );    r.setLeft( (int)floor( r.left() * d ) );    r.setBottom( (int)floor( r.bottom() * d ) );    r.setRight( (int)floor( r.right() * d ) );    return r;}inline QRect operator/( const QRect& rect, double d ){    QRect r( rect );    r.setTop( (int)ceil( r.top() / d ) );    r.setLeft( (int)ceil( r.left() / d ) );    r.setBottom( (int)ceil( r.bottom() / d ) );    r.setRight( (int)ceil( r.right() / d ) );    return r;}inline QImage scale( const QImage& image, int width, int height ){#define PRECISION 16       QImage buffer( width, height, image.depth() );    buffer.setAlphaBuffer( image.hasAlphaBuffer() );        if( width && height ) {        // Calculate mapping factors        uint factor_x = ( image.width() << PRECISION ) / width;        uint factor_y = ( image.height() << PRECISION ) / height;             QRgb **src = ( QRgb** )image.jumpTable();        QRgb **dest = ( QRgb** )buffer.jumpTable();        // For each pixel in buffer        uint y = 0;        for( int j = 0; j < buffer.height(); ++j ) {            uint yd = y >> PRECISION;            uint x = 0;            for( int i = 0; i < buffer.width(); ++i ) {                // Calculate position in image                // Copy pixel value from image into buffer                dest[ j ][ i ] = src[ yd ][ x >> PRECISION ];                x += factor_x;            }            y += factor_y;        }    }   return buffer;}ImageProcessor::ImageProcessor( ImageIO* iio, QObject* parent,     const char* name )    : QObject( parent, name ), image_io( iio ), brightness_factor( 0 ),    zoom_factor( 1.0 ){     // Clear transformations when image changes in image io    connect( image_io, SIGNAL( changed() ), this, SLOT( reset() ) );}void ImageProcessor::crop( const QRect& rect ){    // Crop image to area within rect    viewport = unmap( rect ).intersect( viewport );        // Notify of change to image    emit changed();}QPoint ImageProcessor::map( const QPoint& point ) const{    QPoint p( point );    // Apply transformations to point    p = transformation_matrix.map( p );    // Calculate displacement to make transformed image positive    QRect space( transformation_matrix.map( viewport ).normalize() );    // Apply displacement to point    // Scale point by zoom factor    p.setX( (int)floor( ( p.x() - space.x() ) * zoom_factor ) );    p.setY( (int)floor( ( p.y() - space.y() ) * zoom_factor ) );    return p;}QPoint ImageProcessor::unmap( const QPoint& point ) const{    // Sacle point by inverse of zoom factor    QPoint p( (int)ceil( point.x() / zoom_factor ),         (int)ceil( point.y() / zoom_factor ) );    // Calculate displacement to make transformed image positive    QRect space( transformation_matrix.map( viewport ).normalize() );    // Reverse displacement of point    p.setX( p.x() + space.x() );    p.setY( p.y() + space.y() );    // Apply the inverse transformations to point    return transformation_matrix.inverse().map( p );}const QPixmap& ImageProcessor::preview( const QRect& rect ) const{    // Reverse transformations to rect    // Limit area to within viewport    QRect area( unmap( rect ).intersect( viewport ) );        // Retrive sample from image io    QImage sample = image_io->image( area, image_io->level( zoom_factor ) );    // Apply transformations to image    sample = transform( sample, sample.rect() );        // Scale up    area = map( area );    return _preview = scale( sample, area.width(), area.height() );}QImage ImageProcessor::image() const{    return transform( image_io->image(), viewport );}QImage ImageProcessor::image( const QSize& target ) const{#define REDUCTION_RATIO( dw, dh, sw, sh ) \    ( (dw)*(sh) > (dh)*(sw) ? (double)(dh)/(double)(sh) : \    (double)(dw)/(double)(sw) )        // Determine reduction ratio for tranformed image    QSize transformed( transformation_matrix.map( viewport ).normalize().        size() );    double reduction_ratio = REDUCTION_RATIO( target.width(), target.height(),        transformed.width(), transformed.height() );    // Determine image level closest to reduction ratio    int closest_level = image_io->level( reduction_ratio );        // Reduce viewport by the factor of the closest level    double level_factor = image_io->factor( closest_level );    QRect reduced_viewport( viewport.topLeft() * level_factor,        viewport.bottomRight() * level_factor );        // Retrive image at closest level and apply transformations    QImage sample( transform( image_io->image( closest_level ),        reduced_viewport ) );            // Scale image up to size    double scale_factor = reduction_ratio / level_factor;    return sample.smoothScale( (int)( sample.width() * scale_factor ),         (int)( sample.height() * scale_factor ) );}QSize ImageProcessor::size() const{    int width, height;    transformation_matrix.map( viewport.width(), viewport.height(),        &width, &height );    return QSize( QABS( (int)( width * zoom_factor ) ),         QABS( (int)( height * zoom_factor ) ) );}bool ImageProcessor::isChanged() const{    return transformation_matrix != Matrix() || brightness_factor ||        viewport != QRect( QPoint( 0, 0 ), image_io->size() );}void ImageProcessor::setZoom( double factor ){    // Set zoom factor    zoom_factor = factor;        // Notify of change to image    emit changed();}void ImageProcessor::setBrightness( double factor ){    // Set brightness factor    brightness_factor = factor;        // Notify of change to image    emit changed();}void ImageProcessor::rotate(){#define COS_90 0#define SIN_90 1    // Multiply a rotation matrix of 90 deg clockwise to transformation matrix    transformation_matrix *= Matrix( COS_90, SIN_90, -SIN_90, COS_90 );    // Notify of change to image    emit changed();}void ImageProcessor::reset(){    // Reset transformations and notify of change    brightness_factor = 0;    zoom_factor = 1.0;    transformation_matrix = Matrix();    viewport = QRect( QPoint( 0, 0 ), image_io->size() );    emit changed();}QRect ImageProcessor::map( const QRect& rect ) const{    // Apply transformations to rect    QRect r( transformation_matrix.map( rect ).normalize() );    // Calculate displacement to make transformed image positive    QRect space( transformation_matrix.map( viewport ).normalize() );    // Apply displacement to rect    r.moveBy( -space.x(), -space.y() );    // Scale rect by zoom factor    return r * zoom_factor;}QRect ImageProcessor::unmap( const QRect& rect ) const{    // Sacle rect by inverse of zoom factor    QRect r( rect / zoom_factor );    // Calculate displacement to make transformed image positive    QRect space( transformation_matrix.map( viewport ).normalize() );    // Reverse displacement of rect    r.moveBy( space.x(), space.y() );    // Apply the inverse transformations to rect    return transformation_matrix.inverse().map( r ).normalize();}QImage ImageProcessor::transform( const QImage& image, const QRect& area ) const{#define RGB_MIN 0#define RGB_MAX 255    // Determine size of final image    // Calculate displacement to make transformed image positive    QRect space( transformation_matrix.map( area ).normalize() );        // Construct image buffer    QImage buffer( space.width(), space.height(), image.depth() );    buffer.setAlphaBuffer( image.hasAlphaBuffer() );            int brightness = (int)( RGB_MAX * brightness_factor );    // For each pixel in area    QRgb **src = ( QRgb** )image.jumpTable();    QRgb **dest = ( QRgb** )buffer.jumpTable();    int bottom = QMIN( area.bottom() + 1, image.height() );    int right = QMIN( area.right() + 1, image.width() );        // xd = a*x + c*y + dx    // yd = b*x + d*y + dy    int cx = area.left() * transformation_matrix.a() + area.top() * transformation_matrix.c() - space.x();    int cy = area.left() * transformation_matrix.b() + area.top() * transformation_matrix.d() - space.y();    for( int j = area.top(); j < bottom; ++j ) {        int x = cx;        int y = cy;        for( int i = area.left(); i < right; ++i ) {            // Determine location of pixel after transformations applied            // Apply transfromations and store in image buffer            QRgb pixel = src[ j ][ i ];            int r = qRed( pixel ) + brightness;            int g = qGreen( pixel ) + brightness;             int b = qBlue( pixel ) + brightness;            dest[ y ][ x ] = ( pixel & 0xff000000 ) |                 ( LIMIT( r, RGB_MIN, RGB_MAX ) << 16 ) |                 ( LIMIT( g, RGB_MIN, RGB_MAX ) << 8 ) |                LIMIT( b, RGB_MIN, RGB_MAX );            x += transformation_matrix.a();            y += transformation_matrix.b();        }        cx += transformation_matrix.c();        cy += transformation_matrix.d();    }        return buffer;}

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