📄 audiowidget.cpp
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <qwidget.h>#include <qbitmap.h>#include <qpainter.h>#include <qframe.h>#include <qapplication.h>#include <qwidgetlist.h>#ifdef QTOPIA_PHONE# include <qtopia/contextmenu.h># include <qtopia/contextbar.h>#endif#include "qpe/qcopenvelope_qws.h"#include "action.h"#include "imageutil.h"#include "audiowidget.h"// Layout information for the audioButtons (and if it is a toggle button or not)MediaButton audioButtons[] = { { TRUE, FALSE, FALSE, FALSE, "play", PlayButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "stop", StopButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "next", NextButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "previous", PreviousButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "up", VolumeUpButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "down", VolumeDownButton }, // No tr { TRUE, FALSE, FALSE, FALSE, "loop", LoopButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "playlist", PlayListButton }, { FALSE, FALSE, FALSE, FALSE, "forward", ForwardButton }, // No tr { FALSE, FALSE, FALSE, FALSE, "backward", BackwardButton }, // No tr};AudioWidget::AudioWidget( QWidget* parent, const QString &skin, const char* name ) : ControlWidgetBase(parent, skin, "audio", name), songInfo(this) // No tr{ setButtonData( audioButtons, sizeof(audioButtons)/sizeof(MediaButton) ); connect( mediaPlayerState, SIGNAL( viewChanged(View) ), this, SLOT( setView(View) ) ); songInfo.setFocusPolicy( QWidget::NoFocus ); changeTextColor( &songInfo );#ifdef QTOPIA_PHONE // Create context menu ContextMenu *contextMenu = new ContextMenu( this, 0, ContextMenu::Modal ); ContextBar::setLabel( this, Key_Select, "mediaplayer/pause", tr("Pause") ); // Add actions to the context menu. Action *tbLoop = new Action( this, tr( "Loop" ), "mediaplayer/loop", mediaPlayerState, SLOT(setLooping(bool)), TRUE ); Action *tbMute = new Action( this, tr( "Mute" ), "mute", this, SLOT(setMute(bool)), TRUE ); Action *tbHide = new Action( this, tr( "Hide" ), "hide", this, SLOT(backgroundMode()), false ); tbLoop->addTo( contextMenu ); tbMute->addTo( contextMenu ); tbHide->addTo( contextMenu ); connect( mediaPlayerState, SIGNAL( loopingToggled(bool) ), tbLoop, SLOT( setOn2(bool) ) ); tbLoop->setOn( mediaPlayerState->looping() );#endif}AudioWidget::~AudioWidget(){}void AudioWidget::virtualResize(){ int h = height(); int w = width(); int border = w / 50; const int timeHeight = 20; int scaleW = w; int scaleH = h - 7 * border - 2 * timeHeight; songInfo.setGeometry( QRect( border, border, w - 2 * border, timeHeight ) ); resizeObjects( w, h, scaleW, scaleH );}void AudioWidget::setMute( bool m ){ QCopEnvelope( "QPE/System", "volumeChange(bool)" ) << m; }void AudioWidget::backgroundMode(){ QWidgetList *list = QApplication::topLevelWidgets(); QWidgetListIt it(*list); for (QWidget *w; (w = it.current()) != 0; ++it) { if ( w->isVisible() ) w->hide(); } delete list;}void AudioWidget::setView( View view ){ if ( view != AudioView ) canPaint = FALSE; resetButtons();}void AudioWidget::virtualUpdateSlider(){ updateSlider();}void AudioWidget::virtualPaint( QPaintEvent *pe ){ if ( !pe->erased() ) { // Combine with background and double buffer QPixmap pix( pe->rect().size() ); QPainter p( &pix ); p.translate( -pe->rect().topLeft().x(), -pe->rect().topLeft().y() ); p.drawTiledPixmap( pe->rect(), background.scaledPix, pe->rect().topLeft() ); paintAllButtons( p ); QPainter p2( this ); p2.drawPixmap( pe->rect().topLeft(), pix ); } else { QPainter p( this ); paintAllButtons( p ); }}
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