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📄 pickboardcfg.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef PICKBOARDCFG_H#define PICKBOARDCFG_H#include <qtopia/qdawg.h>#include <qpushbutton.h>#include <qhbuttongroup.h>#include <qdialog.h>#include <qlist.h>// Internal stuff...class PickboardPicks;class LetterButton : public QPushButton {    Q_OBJECTpublic:    LetterButton(const QChar& letter, QWidget* parent);private slots:    void toggleCase();private:    bool skip;};class LetterChoice : public QButtonGroup {    Q_OBJECTpublic:    LetterChoice(QWidget* parent, const QString& set);    QChar choice() { return ch; }signals:    void changed();private slots:    void change();private:    QChar ch;};class PickboardAdd : public QDialog {    Q_OBJECTpublic:    PickboardAdd(QWidget* owner, const QStringList& setlist);    ~PickboardAdd();    QString word() const;    bool exec();private slots:    void checkAllDone();private:    QPushButton *yes;    LetterChoice **lc;    int nlc;};class PickboardConfig : public QObject {    Q_OBJECTpublic:    PickboardConfig(PickboardPicks* p) : parent(p), nrows(2), pressx(-1) { }    virtual ~PickboardConfig();    virtual void pickPoint(const QPoint& p, bool press);    virtual void draw(QPainter*)=0;    virtual void fillMenu(QPopupMenu&);    virtual void doMenu(int);protected:    void updateRows(int from, int to);    virtual void updateItem(int r, int i);    virtual void pickInRow(int r, int xpos, bool press)=0;    void changeMode(int m);    virtual void generateText(const QString& s);    void generateKey( int k );    virtual void pick(bool press, int row, int item)=0;protected:    PickboardPicks* parent;    int nrows;private:    int pressrow, pressx;};class StringConfig : public PickboardConfig {    Q_OBJECTpublic:    StringConfig(PickboardPicks* p) : PickboardConfig(p) { }    void draw(QPainter* p);protected:    virtual QString text(int r, int i)=0;    virtual bool spreadRow(int i)=0;    virtual QColor rowColor(int) { return Qt::black; }    virtual void pickInRow(int r, int xpos, bool press);    virtual void updateItem(int r, int i);    virtual bool highlight(int,int) const;};class CharStringConfig : public StringConfig {    Q_OBJECT    QString input;    QStringList chars;public:    CharStringConfig(PickboardPicks* p) : StringConfig(p) { }    void addChar(const QString& s);    virtual void doMenu(int);protected:    QString text(int r, int i);    bool spreadRow(int i);    void pick(bool press, int row, int item);};class DictFilterConfig : public StringConfig {    Q_OBJECT    QStringList matches;    QStringList sets_a;    QStringList sets;    QStringList othermodes;    int lit0;    int lit1;    int shift;    QString capitalize(const QString& s);    QStringList capitalize(const QStringList& s);public:    QStringList input;    DictFilterConfig(PickboardPicks* p) : StringConfig(p)    {	shift = 0;	lit0 = -1;	lit1 = -1;    }    void addSet(const QString& appearance, const QString& set);    void addMode(const QString& s);    void fillMenu(QPopupMenu& menu);    void doMenu(int i);        void add(const QString& set);protected:    QString text(int r, int i);    bool spreadRow(int i);    void pick(bool press, int row, int item);    bool scanMatch(const QString& set, const QChar& l) const;    void scan(const QDawg::Node* n, int ipos, const QString& str, int length, bool extend);    void scanLengths(const QDawg::Node* n, int ipos, int& bitarray);    bool highlight(int r,int c) const;};class CharConfig : public StringConfig {    Q_OBJECT    QStringList chars1;    QStringList chars2;public:    CharConfig(PickboardPicks* p) : StringConfig(p) { }    void addChar(int r, const QString& s);protected:    QString text(int r, int i);    bool spreadRow(int);    void pick(bool press, int row, int item);};class KeycodeConfig : public PickboardConfig {    Q_OBJECT    QValueList<int> keys1;    QValueList<int> keys2;    QValueList<QPixmap> keypm1;    QValueList<QPixmap> keypm2;    enum { xw = 8, xmarg = 8};public:    KeycodeConfig(PickboardPicks* p) : PickboardConfig(p) { }    void addKey(int r, const QPixmap& pm, int code);    void addGap(int r, int w);    void draw(QPainter* p);protected:    void pickInRow(int r, int xpos, bool press);    QValueList<QPixmap> row(int i);    void pick(bool press, int row, int item);};#endif

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