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📄 zonemap.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef ZONEMAP_H#define ZONEMAP_H#include "stylusnormalizer.h"#include <qtopia/timezone.h>#include <qlist.h>#include <qscrollview.h>#include <qstring.h>#include <qvector.h>//#define TEST_ACCESS_TO_CITIESextern const int iCITYOFFSET;class QImage;class QComboBox;class QLabel;class QTimer;class QToolButton;struct CityPos{    int lat;    int lon;    QCString id;};class ZoneMap : public QScrollView{    Q_OBJECTpublic:    ZoneMap( QWidget *parent = 0, const char *name = 0 );    ~ZoneMap();    void showZones( void ) const;    // convert between the pixels on the image and the coordinates in the    // database    inline bool zoneToWin( int zoneX, int zoneY, int &winX, int &winY ) const;    inline bool winToZone( int winX, int winY, int &zoneX, int &zoneY ) const;    void beginEditing();    int heightForWidth(int) const;public slots:    void slotZoom( bool setZoom );    void slotIllum( bool setIllum );    void slotUpdate( void );    void slotRedraw( void );    void slotFindCity( const QPoint &pos );  // Find the closest citysignals:    void signalTz( const QCString &timezoneID );protected:    virtual void viewportMouseMoveEvent( QMouseEvent *event );    virtual void viewportMousePressEvent( QMouseEvent *event );    virtual void viewportMouseReleaseEvent( QMouseEvent *event );    virtual void keyPressEvent( QKeyEvent * );    virtual void keyReleaseEvent( QKeyEvent * );    virtual void resizeEvent( QResizeEvent *);    virtual void drawContents( QPainter *p, int cx, int cy, int cw, int ch );private slots:    void initCities();    void cursorTimeout();private:#ifdef TEST_ACCESS_TO_CITIES    void testAccess();#endif    void updateCursor();    void setCursorPoint( int, int );    void showCity( const TimeZone &city );    void drawCities( QPainter *p );	// put all the cities on the map (ugly)    void drawCity( QPainter *p, const TimeZone &pCity ); // draw the given city on the map    void zoom( void );  // Zoom the map...    void makeMap( int width, int height );    QPixmap* pixCurr; // image to be drawn on the screen    QLabel* lblCity;    // the "tool-tip" that shows up when you pick a city...    QToolButton *cmdZoom;   // our zoom option...    QTimer*	tHide;  // the timer to hide the "tool tip"    TimeZone m_last;   // the last known good city that was found...    TimeZone m_repaint; // save the location to maximize the repaint...    StylusNormalizer norm;    //the True width and height of the map...    int wImg;    int hImg;    // the pixel points that correspond to (0, 0);    int ox;    int oy;    uint minMovement;    uint maxMovement;    // the drawable area of the map...    int drawableW;    int drawableH;    bool bZoom; // a flag to indicate that zoom is active    bool bIllum;    // flag to indicate that illumination is active    TimeZone m_cursor;    int m_cursor_x;    int m_cursor_y;    QVector<CityPos> cities;    bool citiesInit;    QTimer *cursorTimer;    int accelHori;    int accelVert;};inline bool ZoneMap::zoneToWin( int zoneX, int zoneY,                                int &winX, int &winY ) const{    winY = oy - ( ( hImg * zoneY ) / 648000 );  // 180 degrees in secs    winX = ox + ( ( wImg * zoneX ) / 1296000 ); // 360 degrees in secs    // whoa, some things aren't in the best spots..    if ( winX > wImg ) {        winX = wImg - iCITYOFFSET;    } else if ( winX <= 0 ) {        winX = iCITYOFFSET;    }    if ( winY >= hImg ) {        winY = hImg - iCITYOFFSET;    } else if ( winY <= 0 ) {        winY = iCITYOFFSET;    }    // perhaps in the future there will be some real error checking    // for now just return true...    return true;} inline bool ZoneMap::winToZone( int winX, int winY,                                 int &zoneX, int &zoneY ) const{    zoneY = ( 648000 * ( oy - winY ) ) / hImg;    zoneX = ( 1296000 * ( winX - ox ) ) / wImg;    // perhaps in the future there will be some real error checking    // for now just return true...    return true;} #endif

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