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📄 charsetedit.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <qlist.h>#include <qdialog.h>#include <qtopia/mstroke/profile.h>#include "charseteditbase.h"class QTabWidget;class QListBox;class QPushButton;class QComboBox;class QIMPenWidget;class QIMPenEdit;class QIMPenPrefBase;class UniSelect;class QIMPenInputCharDlg : public QDialog{    Q_OBJECTpublic:    QIMPenInputCharDlg( QWidget *parent = 0, const char *name = 0,	    bool modal = FALSE, bool fs = FALSE, int WFlags = 0 );    unsigned int unicode() const { return uni; }protected:protected slots:    void setCharacter( uint sp );private:    void addSpecial(bool isFS );    uint uni;    UniSelect *u;};class CharSetEdit : public CharSetEditBase{    Q_OBJECTpublic:    CharSetEdit( QWidget *parent=0, const char *name=0 );    CharSetEdit( QIMPenCharSet *c, QWidget *parent=0,		const char *name=0 );    void setCharSet( QIMPenCharSet *c );    QIMPenCharSet *charSet() const;    void checkStoreMatch();    void setIsFS(bool b) {	mIsFS=b;    }protected:    void fillCharList();    void enableButtons();    QIMPenChar *findPrev();    QIMPenChar *findNext();    void setCurrentChar( QIMPenChar * );protected slots:    void prevMatch();    void nextMatch();    void selectCode( int );    void addChar();    void removeChar();    void addMatch();    void removeMatch();    void resetMatches();    void clearMatch();    void newStroke( QIMPenStroke * );protected:    void appendMatch();    void init();    void updateLabel();    void firstMatch();    void lastMatch();    // current code, not nearly detailed enough eh?    uint currentCode;    QIMPenChar *currentChar;    QIMPenChar *inputChar;    QIMPenCharSet *currentSet;    int lastCs;    int lastCh;    bool addFlag;    uint matchCount;    uint matchIndex;    bool mIsFS;};class CharSetDlg : public QDialog{    Q_OBJECTpublic:    CharSetDlg( QWidget *parent = 0, const char *name = 0,	    bool modal = FALSE, int WFlags = 0 );    ~CharSetDlg();    void setCharSet( QIMPenCharSet *c );    QIMPenCharSet *charSet() const;    void setIsFS(bool b) {	edit->setIsFS(b);    }protected:    void accept();    void reject();private:    CharSetEdit *edit;};

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