📄 qmap.cpp
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "qmap.h"typedef QMapNodeBase* NodePtr;typedef QMapNodeBase Node;void QMapPrivateBase::rotateLeft( NodePtr x, NodePtr& root){ NodePtr y = x->right; x->right = y->left; if (y->left !=0) y->left->parent = x; y->parent = x->parent; if (x == root) root = y; else if (x == x->parent->left) x->parent->left = y; else x->parent->right = y; y->left = x; x->parent = y;}void QMapPrivateBase::rotateRight( NodePtr x, NodePtr& root ){ NodePtr y = x->left; x->left = y->right; if (y->right != 0) y->right->parent = x; y->parent = x->parent; if (x == root) root = y; else if (x == x->parent->right) x->parent->right = y; else x->parent->left = y; y->right = x; x->parent = y;}void QMapPrivateBase::rebalance( NodePtr x, NodePtr& root){ x->color = Node::Red; while ( x != root && x->parent->color == Node::Red ) { if ( x->parent == x->parent->parent->left ) { NodePtr y = x->parent->parent->right; if (y && y->color == Node::Red) { x->parent->color = Node::Black; y->color = Node::Black; x->parent->parent->color = Node::Red; x = x->parent->parent; } else { if (x == x->parent->right) { x = x->parent; rotateLeft( x, root ); } x->parent->color = Node::Black; x->parent->parent->color = Node::Red; rotateRight (x->parent->parent, root ); } } else { NodePtr y = x->parent->parent->left; if ( y && y->color == Node::Red ) { x->parent->color = Node::Black; y->color = Node::Black; x->parent->parent->color = Node::Red; x = x->parent->parent; } else { if (x == x->parent->left) { x = x->parent; rotateRight( x, root ); } x->parent->color = Node::Black; x->parent->parent->color = Node::Red; rotateLeft( x->parent->parent, root ); } } } root->color = Node::Black;}NodePtr QMapPrivateBase::removeAndRebalance( NodePtr z, NodePtr& root, NodePtr& leftmost, NodePtr& rightmost ){ NodePtr y = z; NodePtr x; NodePtr x_parent; if (y->left == 0) { x = y->right; } else { if (y->right == 0) x = y->left; else { y = y->right; while (y->left != 0) y = y->left; x = y->right; } } if (y != z) { z->left->parent = y; y->left = z->left; if (y != z->right) { x_parent = y->parent; if (x) x->parent = y->parent; y->parent->left = x; y->right = z->right; z->right->parent = y; } else { x_parent = y; } if (root == z) root = y; else if (z->parent->left == z) z->parent->left = y; else z->parent->right = y; y->parent = z->parent; // Swap the colors Node::Color c = y->color; y->color = z->color; z->color = c; y = z; } else { x_parent = y->parent; if (x) x->parent = y->parent; if (root == z) root = x; else if (z->parent->left == z) z->parent->left = x; else z->parent->right = x; if ( leftmost == z ) { if (z->right == 0) leftmost = z->parent; else leftmost = x->minimum(); } if (rightmost == z) { if (z->left == 0) rightmost = z->parent; else rightmost = x->maximum(); } } if (y->color != Node::Red) { while (x != root && (x == 0 || x->color == Node::Black)) { if (x == x_parent->left) { NodePtr w = x_parent->right; if (w->color == Node::Red) { w->color = Node::Black; x_parent->color = Node::Red; rotateLeft(x_parent, root); w = x_parent->right; } if ((w->left == 0 || w->left->color == Node::Black) && (w->right == 0 || w->right->color == Node::Black)) { w->color = Node::Red; x = x_parent; x_parent = x_parent->parent; } else { if (w->right == 0 || w->right->color == Node::Black) { if (w->left) w->left->color = Node::Black; w->color = Node::Red; rotateRight(w, root); w = x_parent->right; } w->color = x_parent->color; x_parent->color = Node::Black; if (w->right) w->right->color = Node::Black; rotateLeft(x_parent, root); break; } } else { NodePtr w = x_parent->left; if (w->color == Node::Red) { w->color = Node::Black; x_parent->color = Node::Red; rotateRight(x_parent, root); w = x_parent->left; } if ((w->right == 0 || w->right->color == Node::Black) && (w->left == 0 || w->left->color == Node::Black)) { w->color = Node::Red; x = x_parent; x_parent = x_parent->parent; } else { if (w->left == 0 || w->left->color == Node::Black) { if (w->right) w->right->color = Node::Black; w->color = Node::Red; rotateLeft(w, root); w = x_parent->left; } w->color = x_parent->color; x_parent->color = Node::Black; if (w->left) w->left->color = Node::Black; rotateRight(x_parent, root); break; } } } if (x) x->color = Node::Black; } return y;}
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