📄 qcleanuphandler_p.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QCLEANUPHANDLER_H#define QCLEANUPHANDLER_H#ifndef QT_H#include <qlist.h>#endif // QT_Htemplate<class Type>class Q_EXPORT QCleanupHandler{public: QCleanupHandler() : cleanupObjects( 0 ) {} ~QCleanupHandler() { clear(); } Type* add( Type **object ) { if ( !cleanupObjects ) cleanupObjects = new QList<Type*>; cleanupObjects->insert( 0, object ); return *object; } void remove( Type **object ) { if ( !cleanupObjects ) return; if ( cleanupObjects->findRef( object ) >= 0 ) (void) cleanupObjects->take(); } bool isEmpty() const { return cleanupObjects ? cleanupObjects->isEmpty() : TRUE; } void clear() { if ( !cleanupObjects ) return; QListIterator<Type*> it( *cleanupObjects ); Type **object; while ( ( object = it.current() ) ) { delete *object; *object = 0; cleanupObjects->remove( object ); } delete cleanupObjects; cleanupObjects = 0; }private: QList<Type*> *cleanupObjects;};#endif //QCLEANUPHANDLER_H
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