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📄 inputmethodinterface_p.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef INPUTMETHODINTERFACE_P_H#define INPUTMETHODINTERFACE_P_H#include <qtopia/inputmethodinterface.h>// {b18b0cc2-7db9-48ae-9939-f40cc5f95e93}#ifndef IID_CoopInputMethod#define IID_CoopInputMethod QUuid( 0xb18b0cc2, 0x7db9, 0x48ae, 0x99, 0x39, 0xf4, 0x0c, 0xc5, 0xf9, 0x5e, 0x93)#endif#include <qvaluelist.h>struct IMIGuess {    IMIGuess() : c(0x0000ffff), length(0), error(0) {}    uint c;    int length;    uint error;};class IMIGuessList : public QValueList<IMIGuess>{public:    IMIGuessList() : QValueList<IMIGuess>() {}    IMIGuessList(const QValueList<IMIGuess> &o) : QValueList<IMIGuess>(o) {}    IMIGuessList(const IMIGuessList &o) : QValueList<IMIGuess>(o) {}    IMIGuessList &operator=(const QValueList<IMIGuess> &o)    {	QValueList<IMIGuess>::operator=(o);	return *this;    }};/* TODO requires good documentation */struct CoopInputMethodInterface : public QUnknownInterface{    enum Properties {	RequireMouse = 0x0001,	RequireKeypad = 0x0002,	MouseFilter = 0x0004,	KeyFilter = 0x0008,	ProvidesGuess = 0x0010,	InterpretsGuess = 0x0020    };    //identifying functions.    virtual QString name() = 0;    virtual QPixmap *icon() = 0;        // a small widget that shows current status.  can be interacted with,    // but MUST be small.    // return 0 if should just use icon.    virtual QWidget *statusWidget( QWidget *parent, Qt::WFlags f )= 0;    enum State {	Sleeping = 1, // not producing input	Ready = 2, // active/producing input    };    virtual State state() const = 0;    virtual void connectStateChanged(QObject *r, const char *s) = 0;    virtual void disconnectStateChanged(QObject *r, const char *s) = 0;    // state managment.    virtual void resetState() = 0;    // proprities    virtual int properties() = 0;    virtual QStringList compatible() = 0;    // return 0 if you don't have one.    virtual QWidget *inputWidget( QWidget *parent, Qt::WFlags f ) = 0;    virtual QWSInputMethod *inputModifier() = 0;    virtual QWSGestureMethod *gestureModifier() = 0;    virtual void qcopReceive( const QCString &msg, const QByteArray &data ) = 0;    // Guess functions for cooperating input methods.    // Only used if one provides guesses, and the other modifies them.    // used to communicate between plugins.    //virtual void appendGuess(const QChar &, const QString &) = 0;    virtual void appendGuess(const IMIGuessList &) = 0;    virtual void revertGuess() = 0;    virtual void function(const QString &) = 0;    // signiture is "(const QChar&, const QString&)"    // best guess, other guesses    virtual void connectAppendGuess(QObject *receiver, const char *slot) = 0;    virtual void disconnectAppendGuess(QObject *receiver, const char *slot) = 0;    // signiture is "()"    virtual void connectRevertGuess(QObject *receiver, const char *slot) = 0;    virtual void disconnectRevertGuess(QObject *receiver, const char *slot) = 0;    // signiture is "(const QString &)"    virtual void connectFunction(QObject *receiver, const char *slot) = 0;    virtual void disconnectFunction(QObject *receiver, const char *slot) = 0;    // probably should be dropped as a function.    virtual void setHint(const QString &) = 0;    // This should be something like 'statusWidgetRequired'.  which gets merged into the    // state 'Sleeping'.    virtual bool restrictToHint() const;    virtual void setRestrictToHint(bool);};#endif

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