📄 qwsdatabasetable_p.h
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QWS_DATABASETABLE#define QWS_DATABASETABLE#include <qtopia/qpeglobal.h>#include <qglobal.h>#include <qarray.h>class QTOPIA_EXPORT QWSDatabaseTable : public QScrollView{ Q_OBJECTpublic: QWSDatabaseTable(const QString& dbname, QObject* parent=0, const char* name=0, int fl); ~QWSDatabaseTable(); QString databaseName() const { return dbname; } /* not sure if these should be virtual */ virtual uint addRecord(const Record &); virtual void removeRecord(uint pos); virtual void setRecord(uint pos, const Record &); virtual Record &at(uint pos) const; // reference, it will be a sub-class of record that is returned. virtual uint find(const Record &) const; virtual bool contains(const Record &) const; QHeader *header() const; // do we even want this? // I am pretty sure we will want this. // It means show this part of the record (the rest can still be used // for internal processing). virtual int addColumn(const QString &field, const QString &label = QString::null, int width = -1); virtual int addColumn(const QString &field, const QIconSet &iconset, const QString &label = QString::null, int width = -1); virtual int removeColumn(const QString &field); int columns() const; virtual QString columnAt(int) const; virtual void setColumnText(const QString &field, const QString &label); virtual void setColumnText(const QString &field, const QIconsSet &is, const QString &label); QString &columnText(QString &field) const; virtual void setColumnPosition(const QString &field, int pos); int columnPosition(const QString &field) const; virtual void setColumnWidth(const QString &field, int width); int columnWidth(const QString &field) const; // do we want multi-selection? column alignment? column width mode? // sorting ? void ensureRecordVisible(uint); void ensureCellVisible(uint pos, const QString &field); // iterate stuff. No iterate stuff, its an Array of items, refernce // it by ints.public slots: void setCategories( const QArray<int> & ); // set allowed categories void setCategoriesAll(); void setCategoriesUnfiled();signals: // various item stuff happened.protected: virtual void paintCell(const QRect &r, uint pos, const QString &field); // lets pretend for now constant row height, makes scrolling much // much easier considering we don't want to read every Record to find // out what the total height will be. virtual int rowHeight() const; // row height (regardless of row); virtual bool filter(const Record &) const; // Normally just checks // current categories. virtual void cellClicked(uint pos, const QString &field); // change the record immidiately. // do nothing, // open widget to edit cell, (and 'know' that this is happening). // This is how to know widget is being edited, what is being done. // also sets current and currentField void setCurrentEditor(QWidget *, uint pos = 0, const QString &field = QString::null); QWidget *currentEditor() const; // factory classes for when overiding record. virtual Record &constructRecord(const QByteArray &) const; // back to ByteArray, should be handled by normal inheritence. protected slots: // no set unknown. We don't show by default, we don't edit by default. // User can override by linking to different slot. void setCurrentCell(bool); void setCurrentCell(int); void setCurrentCell(const QDate &); void setCurrentCell(const QDateTime &); void setCurrentCell(const QString &); private:};#endif
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