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📄 qwsdatabasetable_p.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.10平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2005 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.** ** This program is free software; you can redistribute it and/or modify it** under the terms of the GNU General Public License as published by the** Free Software Foundation; either version 2 of the License, or (at your** option) any later version.** ** A copy of the GNU GPL license version 2 is included in this package as ** LICENSE.GPL.**** This program is distributed in the hope that it will be useful, but** WITHOUT ANY WARRANTY; without even the implied warranty of** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ** See the GNU General Public License for more details.**** In addition, as a special exception Trolltech gives permission to link** the code of this program with Qtopia applications copyrighted, developed** and distributed by Trolltech under the terms of the Qtopia Personal Use** License Agreement. You must comply with the GNU General Public License** in all respects for all of the code used other than the applications** licensed under the Qtopia Personal Use License Agreement. If you modify** this file, you may extend this exception to your version of the file,** but you are not obligated to do so. If you do not wish to do so, delete** this exception statement from your version.** ** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef QWS_DATABASETABLE#define QWS_DATABASETABLE#include <qtopia/qpeglobal.h>#include <qglobal.h>#include <qarray.h>class QTOPIA_EXPORT QWSDatabaseTable : public QScrollView{    Q_OBJECTpublic:    QWSDatabaseTable(const QString& dbname, QObject* parent=0, const char* name=0, int fl);    ~QWSDatabaseTable();    QString databaseName() const { return dbname; }    /* not sure if these should be virtual */    virtual uint addRecord(const Record &);    virtual void removeRecord(uint pos);    virtual void setRecord(uint pos, const Record &);    virtual Record &at(uint pos) const; // reference, it will be a sub-class of record that is returned.    virtual uint find(const Record &) const;    virtual bool contains(const Record &) const;    QHeader *header() const; // do we even want this?    // I am pretty sure we will want this.    // It means show this part of the record (the rest can still be used    // for internal processing).    virtual int addColumn(const QString &field, 	    const QString &label = QString::null, int width = -1);    virtual int addColumn(const QString &field, const QIconSet &iconset,	    const QString &label = QString::null, int width = -1);    virtual int removeColumn(const QString &field);    int columns() const;    virtual QString columnAt(int) const;    virtual void setColumnText(const QString &field, const QString &label);    virtual void setColumnText(const QString &field, const QIconsSet &is,	    const QString &label);    QString &columnText(QString &field) const;    virtual void setColumnPosition(const QString &field, int pos);    int columnPosition(const QString &field) const;    virtual void setColumnWidth(const QString &field, int width);    int columnWidth(const QString &field) const;    // do we want multi-selection? column alignment? column width mode?    // sorting ?    void ensureRecordVisible(uint);    void ensureCellVisible(uint pos, const QString &field);    // iterate stuff.  No iterate stuff, its an Array of items, refernce    // it by ints.public slots:    void setCategories( const QArray<int> & ); // set allowed categories    void setCategoriesAll();    void setCategoriesUnfiled();signals:    // various item stuff happened.protected:    virtual void paintCell(const QRect &r, uint pos, const QString &field);    // lets pretend for now constant row height, makes scrolling much    // much easier considering we don't want to read every Record to find    // out what the total height will be.    virtual int rowHeight() const; // row height (regardless of row);    virtual bool filter(const Record &) const; // Normally just checks    					       // current categories.    virtual void cellClicked(uint pos, const QString &field);    // change the record immidiately.    // do nothing,    // open widget to edit cell, (and 'know' that this is happening).        // This is how to know widget is being edited, what is being done.    // also sets current and currentField    void setCurrentEditor(QWidget *, uint pos = 0, 	    const QString &field = QString::null);    QWidget *currentEditor() const;     // factory classes for when overiding record.    virtual Record &constructRecord(const QByteArray &) const;    // back to ByteArray, should be handled by normal inheritence.    protected slots:    // no set unknown.  We don't show by default, we don't edit by default.    // User can override by linking to different slot.    void setCurrentCell(bool);    void setCurrentCell(int);    void setCurrentCell(const QDate &);    void setCurrentCell(const QDateTime &);    void setCurrentCell(const QString &); private:};#endif

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