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📄 mainfrm.h

📁 游戏编程精华02-含有几十个游戏编程例子
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/* Copyright (C) Greg James, 2001. 
 * All rights reserved worldwide.
 *
 * This software is provided "as is" without express or implied
 * warranties. You may freely copy and compile this source into
 * applications you distribute provided that the copyright text
 * below is included in the resulting source code, for example:
 * "Portions Copyright (C) Greg James, 2001"
 */
// MainFrm.h : interface of the CMainFrame class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MAINFRM_H__E59C844D_8396_46D6_948F_07C6A51DF7BD__INCLUDED_)
#define AFX_MAINFRM_H__E59C844D_8396_46D6_948F_07C6A51DF7BD__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CRenderWnd;
class CRenderView;

class CMainFrame : public CFrameWnd
{
	
protected: // create from serialization only
	CMainFrame();
	DECLARE_DYNCREATE(CMainFrame)

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMainFrame)
	public:
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMainFrame();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

public:
	CRenderView* GetRenderView() { return m_pRenderView; }

private:
	CSplitterWnd m_wndSplitter0;
	CSplitterWnd m_wndSplitter1;
	CRenderView* m_pRenderView;

protected:  // control bar embedded members
	CToolBar    m_wndToolBar;
	CReBar      m_wndReBar;
	CDialogBar  m_wndDlgBar;
	int m_wndX;
	int m_wndY;
	int m_S0Column0;
	int m_S0Column1;
	int m_S1Row0;

// Generated message map functions
protected:
	//{{AFX_MSG(CMainFrame)
	afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnClose();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MAINFRM_H__E59C844D_8396_46D6_948F_07C6A51DF7BD__INCLUDED_)

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