📄 shader_simplefog.h
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/*********************************************************************NVMH2****
Path: C:\DEV\devrel\NV_SDK_4\DX8\NVEffectsBrowser\Effects\SimpleFog
File: shader_SimpleFog.h
Copyright (C) 1999, 2000 NVIDIA Corporation
This file is provided without support, instruction, or implied warranty of any
kind. NVIDIA makes no guarantee of its fitness for a particular purpose and is
not liable under any circumstances for any damages or loss whatsoever arising
from the use or inability to use this file or items derived from it.
Comments:
******************************************************************************/
#ifndef __SHADER_SimpleFog_H
#define __SHADER_SimpleFog_H
class CShaderSimpleFog;
class SimpleObject8;
class CShaderSimpleFog : public EBEffect
{
public:
CShaderSimpleFog();
~CShaderSimpleFog();
virtual HRESULT Initialize(IDirect3DDevice8* pDev);
virtual HRESULT Free();
virtual HRESULT Start();
virtual HRESULT Tick(EBTimer* pTimer);
virtual HRESULT ConfirmDevice(D3DCAPS8* pCaps, DWORD dwBehavior, D3DFORMAT Format);
virtual void UpdateProperties();
virtual void Keyboard(DWORD dwKey, UINT nFlags, bool bDown);
void SetDefaultView();
void SetDefaultObj();
void GenerateObj();
void SetView();
int m_nHDiv, m_nVDiv;
float m_fHtFogFac, m_fWidth;
D3DXVECTOR4 m_vHtFogColor;
protected:
LPDIRECT3DTEXTURE8 m_pDecalTexture;
LPDIRECT3DTEXTURE8 m_pLightObjTexture;
SimpleObject8 * m_pObj;
SimpleObject8 * m_pObjLight;
float m_fAngle;
BOOL m_bWireframe;
DWORD m_dwSimpleFogPixelShader;
DWORD m_dwSimpleFogNoLightShader;
DWORD m_dwSimpleFogVShader;
D3DXVECTOR3 m_LightPos; // in world space
D3DXVECTOR3 m_EyePos;
D3DXVECTOR3 m_vLookAt, m_vUp;
D3DXMATRIX m_matProj;
D3DXMATRIX m_matView;
D3DXMATRIX m_matViewInv;
D3DXMATRIX m_matWorld;
};
#endif // __SHADER_SimpleFog
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