constants.h

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/******************************************************************************

  Copyright (C) 1999, 2000 NVIDIA Corporation
  This file is provided without support, instruction, or implied warranty of any
  kind.  NVIDIA makes no guarantee of its fitness for a particular purpose and is
  not liable under any circumstances for any damages or loss whatsoever arising
  from the use or inability to use this file or items derived from it.
  
    Comments:
        
******************************************************************************/

#define CV_WORLDVIEWPROJ_0   0
#define CV_WORLDVIEWPROJ_1   1
#define CV_WORLDVIEWPROJ_2   2
#define CV_WORLDVIEWPROJ_3   3

#define CV_WORLDVIEWIT_0     4
#define CV_WORLDVIEWIT_1     5
#define CV_WORLDVIEWIT_2     6

#define CV_WORLDVIEW_0       7
#define CV_WORLDVIEW_1       8
#define CV_WORLDVIEW_2       9
#define CV_WORLDVIEW_3      10


#define CV_LIGHT_DIRECTION  11
#define CV_LIGHT_DIFFUSE    12
#define CV_AMBIENT_LIGHT    13

#define CV_MINMAX_DIST      14
#define CV_FOCUS_CONST      15
#define CV_MATERIAL         16


#define CV_UV_OFFSET_TO_USE 19

#define CV_T0_BASE          20
#define CV_T1_BASE          22
#define CV_T2_BASE          24
#define CV_T3_BASE          26

#define CV_UV_T0_NO_OFFSET  20
#define CV_UV_T0_TYPE1      21

#define CV_UV_T1_NO_OFFSET  22
#define CV_UV_T1_TYPE1      23

#define CV_UV_T2_NO_OFFSET  24
#define CV_UV_T2_TYPE1      25

#define CV_UV_T3_NO_OFFSET  26
#define CV_UV_T3_TYPE1      27

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