📄 blur.nvp
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/************************************************************************
Blur.nvp
This is a simple blur-shader: we simply average all alpha and color
values together.
Copyright (C) 1999, 2000 NVIDIA Corporation
*************************************************************************/
; Declare pixel shader version
ps.1.1
def c0, 0.5f, 0.5f, 0.5f, 0.5f
; get colors and alphas from all 4 texture stages
tex t0
tex t1
tex t2
tex t3
; and blend them all equally (using lrp vs. mad reduces the
; number of instructions from 4 to 3)
lrp r0, c0, t0, t1
lrp r1, c0, t2, t3
lrp r0, c0, r0, r1
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