📄 noise.h
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/******************************************************************************
Copyright (C) 1999, 2000 NVIDIA Corporation
This file is provided without support, instruction, or implied warranty of any
kind. NVIDIA makes no guarantee of its fitness for a particular purpose and is
not liable under any circumstances for any damages or loss whatsoever arising
from the use or inability to use this file or items derived from it.
Comments:
******************************************************************************/
#ifndef __NOISE_H
#define __NOISE_H
#include "mouseui.h"
struct GridVertex
{
D3DXVECTOR3 Position;
D3DXVECTOR3 Normal;
};
#define MAX_VKEY 256
class CShaderNoise : public EBEffect
{
public:
CShaderNoise();
~CShaderNoise();
virtual void UpdateProperties();
virtual HRESULT Initialize(IDirect3DDevice8* pDev);
virtual HRESULT Free();
virtual HRESULT Start();
virtual HRESULT Tick(EBTimer* pTimer);
virtual HRESULT ConfirmDevice(D3DCAPS8* pCaps, DWORD dwBehavior, D3DFORMAT Format);
virtual void Keyboard(DWORD vKey, UINT nFlags, bool bDown);
virtual void MouseButton(HWND hWnd, eButtonID button, bool bDown, int x, int y);
virtual void MouseMove(HWND hWnd, int x, int y);
private:
float m_fFrequency;
float m_fAmplitude;
void PermuteTable();
DWORD m_dwCurrentShader;
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
bool m_bWireFrame;
DWORD m_dwGridSize;
float m_fGridStep;
float m_fGridExtent;
MouseUI* m_pUI;
};
#endif //__NOISE_H
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