dot3_lightobject.nvv

来自「游戏编程精华02-含有几十个游戏编程例子」· NVV 代码 · 共 19 行

NVV
19
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; Transforms a vertex to homogenoeous clip space
; and colors it with a fixed color
#include "dot3.h"

vs.1.0
 
; Transform to clip space
dp4 oPos.x, v0, c[CV_WORLDVIEWPROJ_0]
dp4 oPos.y, v0, c[CV_WORLDVIEWPROJ_1]
dp4 oPos.z, v0, c[CV_WORLDVIEWPROJ_2]
dp4 oPos.w, v0, c[CV_WORLDVIEWPROJ_3]
 
; Write out the color
mov oD0, c[CV_LIGHT_COLOR]

; Use standard vertices for this shader.  v2 has texture coords
mov oT0, v2

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