📄 equalweightcombine_postmult.nvp
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/************************************************************************
EqualWeightCombine_PostMult.nvp
Simple pixel shader that samples all 4 texture stages, averages these
samples and outputs the result.
Copyright (C) 1999, 2000 NVIDIA Corporation
*************************************************************************/
#include "PixelConstants.h"
; Declare pixel shader version
ps.1.1
def c7, 0.5, 0.5, 0.5, 1.0
; get colors from all 4 texture stages
tex t0
tex t1
tex t2
tex t3
; and average them according to weights in constant mem:
; r0 = fac * t0 + fac * t1 + fac * t2 + fac * t3
;mul r0, c[PCN_MULTFACTOR], t0
;mad r1, c[PCN_MULTFACTOR], t1, r0
;mad r0, c[PCN_MULTFACTOR], t2, r1
;mad r0, c[PCN_MULTFACTOR], t3, r0
;mov r0, t0
;mov r1, t2
add_d2 r0, t0_bias, t1_bias
add_d2 r1, t2_bias, t3_bias
add_d2 r0, r0, r1
// bring back to 0 to 1
add r0, r0, c7
;mul r0, c[PCN_MULTFACTOR_1], r0
;mad r0, c[PCN_MULTFACTOR_2], r1, r0
;mov r0, t0
;mov r1, t2
;add_d2 r0, r0, t1
;add_d2 r1, r1, t3
;mul r0, c[PCN_MULTFACTOR_1], r0
;mad r0, c[PCN_MULTFACTOR_2], r1, r0
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