📄 constants.h
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/* Copyright (C) Greg James, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Greg James, 2001"
*/
//vertex shader constant declarations
//world-view-projection matrix
#define CV_WORLDVIEWPROJ_0 0
#define CV_WORLDVIEWPROJ_1 1
#define CV_WORLDVIEWPROJ_2 2
#define CV_WORLDVIEWPROJ_3 3
//light direction
#define CV_LIGHT_DIRECTION 4
//world matrix
#define CV_WORLD_0 5
#define CV_WORLD_1 6
#define CV_WORLD_2 7
#define CV_WORLD_3 8
//blend factors between keyframes
#define CV_BLEND_FACTORS 9
// {0.0, 0.5, 1.0, -1.0}
#define CV_CONSTANTS 10
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