📄 constants.h
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/******************************************************************************
Copyright (C) 1999, 2000 NVIDIA Corporation
This file is provided without support, instruction, or implied warranty of any
kind. NVIDIA makes no guarantee of its fitness for a particular purpose and is
not liable under any circumstances for any damages or loss whatsoever arising
from the use or inability to use this file or items derived from it.
******************************************************************************/
#define CV_WORLDVIEWPROJ_0 0
#define CV_WORLDVIEWPROJ_1 1
#define CV_WORLDVIEWPROJ_2 2
#define CV_WORLDVIEWPROJ_3 3
#define CV_UV_OFFSET_TO_USE 4
#define CV_T0_BASE 8
#define CV_T1_BASE 13
#define CV_T2_BASE 18
#define CV_T3_BASE 23
#define CV_UV_T0_NO_OFFSET 8
#define CV_UV_T0_TYPE1 9
#define CV_UV_T0_TYPE2 10
#define CV_UV_T0_TYPE3 11
#define CV_UV_T0_TYPE4 12
#define CV_UV_T1_NO_OFFSET 13
#define CV_UV_T1_TYPE1 14
#define CV_UV_T1_TYPE2 15
#define CV_UV_T1_TYPE3 16
#define CV_UV_T1_TYPE4 17
#define CV_UV_T2_NO_OFFSET 18
#define CV_UV_T2_TYPE1 19
#define CV_UV_T2_TYPE2 20
#define CV_UV_T2_TYPE3 21
#define CV_UV_T2_TYPE4 22
#define CV_UV_T3_NO_OFFSET 23
#define CV_UV_T3_TYPE1 24
#define CV_UV_T3_TYPE2 25
#define CV_UV_T3_TYPE3 26
#define CV_UV_T3_TYPE4 27
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