📄 shader_texkill.h
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/******************************************************************************
Copyright (C) 1999, 2000 NVIDIA Corporation
This file is provided without support, instruction, or implied warranty of any
kind. NVIDIA makes no guarantee of its fitness for a particular purpose and is
not liable under any circumstances for any damages or loss whatsoever arising
from the use or inability to use this file or items derived from it.
Comments:
******************************************************************************/
#ifndef __SHADER_TEXKILL_H
#define __SHADER_TEXKILL_H
#include "mouseui.h"
class CShaderTexKill : public EBEffect
{
public:
CShaderTexKill();
~CShaderTexKill();
virtual HRESULT Initialize(LPDIRECT3DDEVICE8 pDev);
virtual HRESULT Free();
virtual HRESULT Start();
virtual HRESULT Tick(EBTimer* pTimer);
virtual HRESULT ConfirmDevice(D3DCAPS8* pCaps, DWORD dwBehavior, D3DFORMAT Format);
virtual void UpdateProperties();
virtual void MouseButton(HWND hWnd, eButtonID button, bool bDown, int x, int y);
virtual void MouseMove(HWND hWnd, int x, int y);
virtual void Keyboard(DWORD dwKey, UINT nFlags, bool bDown);
private:
nv_objects::NVDevice* m_pNVDevice;
nv_objects::NVMesh* m_pTeapot;
DWORD m_dwClipPixelShader;
DWORD m_dwClipVertexShader;
DWORD m_dwPlaneVertexShader;
DWORD m_dwPixelShader;
MouseUI* m_pUI;
bool m_bPause;
bool m_bWireframe;
D3DXMATRIX m_matRotate;
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
};
#endif
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