📄 shader_quad.h
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/******************************************************************************
Copyright (C) 1999, 2000 NVIDIA Corporation
This file is provided without support, instruction, or implied warranty of any
kind. NVIDIA makes no guarantee of its fitness for a particular purpose and is
not liable under any circumstances for any damages or loss whatsoever arising
from the use or inability to use this file or items derived from it.
Comments:
******************************************************************************/
#ifndef __SHADER_QUAD_H
#define __SHADER_QUAD_H
#include "MouseUI.h"
typedef struct tagQuadVertex
{
D3DXVECTOR3 Position;
D3DXVECTOR3 Normal;
D3DXVECTOR2 Texture;
} QuadVertex;
class CShaderQuad : public EBEffect
{
public:
CShaderQuad();
~CShaderQuad();
virtual void UpdateProperties();
virtual HRESULT Initialize(LPDIRECT3DDEVICE8 pDev);
virtual HRESULT Free();
virtual HRESULT Start();
virtual HRESULT Tick(EBTimer* pTimer);
virtual HRESULT ConfirmDevice(D3DCAPS8* pCaps, DWORD dwBehavior, D3DFORMAT Format);
virtual void Keyboard(DWORD dwKey, UINT nFlags, bool bDown);
virtual void MouseButton(HWND hWnd, eButtonID button, bool bDown, int x, int y);
virtual void MouseMove(HWND hWnd, int x, int y);
private:
DWORD m_dwCurrentShader;
LPDIRECT3DVERTEXBUFFER8 m_pVertexBuffer;
LPDIRECT3DTEXTURE8 m_pLogoTexture;
bool m_bWireframe;
MouseUI* m_pUI;
};
#endif
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