frametimer.h
来自「游戏编程精华02-含有几十个游戏编程例子」· C头文件 代码 · 共 39 行
H
39 行
/* Copyright (C) Dan Ginsburg ang Dave Gosselin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Dan Ginsburg ang Dave Gosselin, 2001"
*/
// FrameTimer.h - A simple frame-rate utility
// Evan Hart - ATI Research - January 6,1999
//
// This set of functions averages the frame
// times to keep a smoothed frame-rate.
//
///////////////////////////////////////////////
#ifndef FRAME_TIMER_H
#define FRAME_TIMER_H
#include <windows.h>
extern double ElapsedTime;
//number of frames used in smoothing
#define FRAME_HISTORY 10
//start keeping the counter
void StartFrameCounter();
//update the couter for this frame
void PingFrameCounter();
//get the current smoothed FPS
float GetFPS();
#endif
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