📄 pofobject.h
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/* Copyright (C) Dan Ginsburg ang Dave Gosselin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Dan Ginsburg ang Dave Gosselin, 2001"
*/
//
// pofObject.h
// Evan Hart - ATI Research Inc.
//
// This is the base class for gl-based pof objects.
//
/////////////////////////////////////////////////////////////////////
#ifndef POFOBJECT_H
#define POFOBJECT_H
#include "pof.h"
class vertexList{
friend class pofObject;
public:
//name of this vertex list
unsigned int m_name;
//number of vertices
int m_count;
//vertex info
float *m_verts;
int m_vComponents;
//normal info
float *m_norms;
//tex coord info
float **m_texCoords;
int *m_tComponents;
unsigned int *m_tInstances;
int m_tSets;
//color info
float **m_colors;
int *m_cComponents;
unsigned int *m_cInstances;
int m_cSets;
public:
vertexList();
~vertexList();
void loadVertices(POF* pof, unsigned int name);
int getNumVertices();
float *getTexCoords(unsigned int which);
int getNumTexCoordComponents(unsigned int which);
float *getNormals();
float *getVertices();
float *getColors(unsigned int which);
int getNumColorComponents(unsigned int which);
};
class faceSet{
friend class pofObject;
public:
//name of the object
unsigned int m_name;
//index list to draw the object
unsigned int *m_indices;
int m_count;
vertexList *m_vtx;
unsigned int m_coordSet;
public:
faceSet();
~faceSet();
void loadFaceSet(POF* pof, unsigned int name);
unsigned int* getIndices();
int getNumFaces();
unsigned int getCoordSet();
vertexList *getVertexList();
void setVertexList(vertexList *v);
};
class pofObject{
protected:
faceSet** m_faces;
vertexList** m_verts;
int m_numObjects;
int m_numLists;
bool m_hasBBox;
float m_bBox[6];
bool m_hasNumPolys;
int m_numPolys;
public:
pofObject();
virtual ~pofObject();
virtual void loadObject(char *fn);
virtual void renderObject();
virtual void renderVectors();
void getBBox(float *bbox);
int numPolygons();
};
#endif
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