glerr.cpp
来自「游戏编程精华02-含有几十个游戏编程例子」· C++ 代码 · 共 59 行
CPP
59 行
// *********************************************************************************
// * *
// * *
// * (C) Copyright 1997, 1998 ATI Research, Inc. All rights reserved *
// * *
// * *
// *********************************************************************************
#ifdef WIN32
#include <windows.h>
#include <winbase.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <gl/gl.h>
#include <string.h>
#include "GLErr.h"
char gszErrMsg[100]; // Global error message text
char glErrCodeString[6][25] = {
"GL_INVALID_ENUM",
"GL_INVALID_VALUE",
"GL_INVALID_OPERATION",
"GL_STACK_OVERFLOW",
"GL_STACK_UNDERFLOW",
"GL_OUT_OF_MEMORY"
};
void ReportGLError(char *functionName, GLenum errCode)
{
char errString[100];
GLenum localErrCode;
sprintf(errString, "\n%s returned ", functionName);
strcat(errString, &glErrCodeString[errCode - GL_INVALID_ENUM][0]);
strcat(errString, "\n");
//OutputDebugString(errString);
while(GL_NO_ERROR != (localErrCode = glGetError()))
{
sprintf(errString, "%s returned ", functionName);
strcat(errString, &glErrCodeString[localErrCode - GL_INVALID_ENUM][0]);
strcat(errString, "\n");
//OutputDebugString(errString);
}
//OutputDebugString("\n");
}
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