📄 bumpobject.h
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/* Copyright (C) Dan Ginsburg ang Dave Gosselin, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Dan Ginsburg ang Dave Gosselin, 2001"
*/
/////////////////////////////////////////////////////////////////////
//
//
//
//
//
//
/////////////////////////////////////////////////////////////////////
#ifndef BUMPOBJECT_H
#define BUMPOBJECT_H
#include "pof.h"
#include "pofObject.h"
class BumpObject : public pofObject{
private:
protected:
public:
BumpObject();
virtual ~BumpObject();
virtual void loadObject(char *fn);
void computeLighting(GLfloat lightpos[3], GLuint forCubemap);
virtual void renderObject(GLuint forCubemap, GLuint pass);
virtual void renderVectors(GLfloat sf, GLuint coordFlag, GLuint lightFlag,
GLuint forCubemap);
};
#endif
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