📄 simplegameview.h
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/* Copyright (C) Bruce Dawson, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Bruce Dawson, 2001"
*/
// SimpleGameView.h : interface of the CSimpleGameView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SIMPLEGAMEVIEW_H__4D30C55E_0A7A_11D5_BA9B_000000000000__INCLUDED_)
#define AFX_SIMPLEGAMEVIEW_H__4D30C55E_0A7A_11D5_BA9B_000000000000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CSimpleGameView : public CView
{
protected: // create from serialization only
CSimpleGameView();
DECLARE_DYNCREATE(CSimpleGameView)
// Attributes
public:
CSimpleGameDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSimpleGameView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
afx_msg void OnDestroy();
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSimpleGameView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CSimpleGameView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnTimer(UINT nIDEvent);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in SimpleGameView.cpp
inline CSimpleGameDoc* CSimpleGameView::GetDocument()
{ return (CSimpleGameDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SIMPLEGAMEVIEW_H__4D30C55E_0A7A_11D5_BA9B_000000000000__INCLUDED_)
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