📄 simplegamedoc.h
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/* Copyright (C) Bruce Dawson, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Bruce Dawson, 2001"
*/
// SimpleGameDoc.h : interface of the CSimpleGameDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_SIMPLEGAMEDOC_H__4D30C55C_0A7A_11D5_BA9B_000000000000__INCLUDED_)
#define AFX_SIMPLEGAMEDOC_H__4D30C55C_0A7A_11D5_BA9B_000000000000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CSimpleGameDoc : public CDocument
{
protected: // create from serialization only
CSimpleGameDoc();
DECLARE_DYNCREATE(CSimpleGameDoc)
// Attributes
public:
private:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSimpleGameDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CSimpleGameDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CSimpleGameDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SIMPLEGAMEDOC_H__4D30C55C_0A7A_11D5_BA9B_000000000000__INCLUDED_)
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