skin.h
来自「游戏编程精华02-含有几十个游戏编程例子」· C头文件 代码 · 共 40 行
H
40 行
/**********************************************************************
MODULE: SkelDemo
DESCRIPTION: This module is a demo of how to pratically use MRC data
to finally render the animation in an OpenGl window.
DEVELOPED BY: MARCO TOMBESI
CONTACT: e-mail: baggior@libero.it
web-page: digilander.iol.it/baggior
*> Copyright (c) Marco Tombesi, 2001
**********************************************************************/
#pragma once
#include "std.h"
#include "Bones.h"
class _Skin
{
public:
float Color[3];
_RootBone RootBone; //Object skeleton
// mesh data
int VertCnt;
int NormCnt;
int FaceCnt;
vect* Vert, * TempVert;
vect* Norm;
faceIdx* Face;
_Skin();
_Skin(const MRC_t* MRCdata);
~_Skin();
Update(ulong mSec);
private:
UpdateTempData( _Bone &Bone);
};
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