std.h
来自「游戏编程精华02-含有几十个游戏编程例子」· C头文件 代码 · 共 40 行
H
40 行
/**********************************************************************
MODULE: SkelDemo
DESCRIPTION: This module is a demo of how to pratically use MRC data
to finally render the animation in an OpenGl window.
DEVELOPED BY: MARCO TOMBESI
CONTACT: e-mail: baggior@libero.it
web-page: digilander.iol.it/baggior
*> Copyright (c) Marco Tombesi, 2001
**********************************************************************/
#ifndef _STD_H_
#define _STD_H_
#pragma inline_depth (255)
#pragma inline_recursion (on)
#define WIN32_LEAN_AND_MEAN
#include <windows.h> // Header File For Windows
#include <windowsx.h> // Header File For Windows
#include <stdio.h>
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h> // Header File For The Glaux Library
#include <cassert>
#include "Utils.h"
#include "globals.h"
#define Assert(a,b) assert( a && b )
typedef unsigned long ulong;
typedef unsigned int uint;
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?