📄 std.h
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/**********************************************************************
MODULE: SkelDemo
DESCRIPTION: This module is a demo of how to pratically use MRC data
to finally render the animation in an OpenGl window.
DEVELOPED BY: MARCO TOMBESI
CONTACT: e-mail: baggior@libero.it
web-page: digilander.iol.it/baggior
*> Copyright (c) Marco Tombesi, 2001
**********************************************************************/
#ifndef _STD_H_
#define _STD_H_
#pragma inline_depth (255)
#pragma inline_recursion (on)
#define WIN32_LEAN_AND_MEAN
#include <windows.h> // Header File For Windows
#include <windowsx.h> // Header File For Windows
#include <stdio.h>
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h> // Header File For The Glaux Library
#include <cassert>
#include "Utils.h"
#include "globals.h"
#define Assert(a,b) assert( a && b )
typedef unsigned long ulong;
typedef unsigned int uint;
#endif
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