📄 vector.h
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/* Copyright (C) Steven Woodcock, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steven Woodcock, 2001"
*/
//*********************************************************************
// Name: CVector.h.
// Purpose: Class definitions and prototypes for the vector class.
// vector is derived from the mtxlib.h "vector3" class;
// I needed some additional methods not provided by that class.
//*********************************************************************
#ifndef _CVECTOR_H
#define _CVECTOR_H
#include "mtxlib.h"
class vector : public vector3
{
public:
///////////////////////////////
// constructors and destructors
///////////////////////////////
// Constructor #1.
// Creates a vector with predefined values.
vector (void);
// Constructor #2.
// Creates a vector with predefined values.
vector (float inX, float inY, float inZ);
// Destructor
virtual ~vector();
///////////////////////
// additional operators
///////////////////////
vector &operator = (const vector *a);
friend vector operator + (const vector &a, const vector &b); // add a and b (a + b)
friend vector operator - (const vector &a, const vector &b); // subtract b from a ( a - b)
friend vector operator % (const vector &a, const vector &b); // cross product of a and b (a % b)
friend float operator * (const vector &a, const vector &b); // dot product of a and b (a * b)
/////////////////////
// additional methods
/////////////////////
// GetDirection.
// get direction of vector
void GetDirection (void);
// SetMagnitudeOfVector.
// set the magnitude of the vector (without modifying
// direction, apportioned across the existing vector's magnitudes)
void SetMagnitudeOfVector (float magnitude);
// GetDist.
// get distance between two points.
float GetDist (vector pos1, vector pos2);
// GetAngleBetween.
// get angle between two vectors.
float GetAngleBetween (vector vec1, vector vec2);
};
#endif
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