📄 cobstacle.h
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/* Copyright (C) Steven Woodcock, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steven Woodcock, 2001"
*/
//*********************************************************************
// Name: CObstacle.h:
// Purpose: Class definitions and prototypes for the CObstacle class.
//*********************************************************************
#ifndef _COBSTACLE_H
#define _COBSTACLE_H
//
// includes
//
#include <stdio.h>
#include <math.h>
#include "defaults.h"
#include "util.h"
#include "vector.h"
class CObstacle
{
public:
///////////////////
// static variables
///////////////////
// number of obstacles
static int ObstacleCount;
// list of flocks
static CObstacle * ListOfObstacles[MaxObstacles];
///////////////////////////////
// constructors and destructors
///////////////////////////////
// Constructor #1.
// Creates an Obstacle with default values of 25 meters tall and 5 meters radius.
// Position will be randomized. Obstacles are always placed on the "ground" of
// the Box they exist in, so the "y" value is automatically constrained.
CObstacle (float hv=25.0, float rv=5.0);
// Constructor #2.
// Creates an Obstacle with all values specified by the user..
// No checks will be made if the position lies outside the CBox (world) extents.
// Obstacles are always placed on the "ground" of the Box they exist in, so
// no "y" value is supplied.
CObstacle (float hv, float rv, float xposv, float zposv);
// Destructor
virtual ~CObstacle();
////////////////////
// rendering methods
////////////////////
void Draw (void);
//////////////////////////
// miscellaneous functions
//////////////////////////
// GetID.
// Returns the ID of the Obstacle in question.
int GetID (void);
// GetBaseRadius.
// Returns the radius of the Obstacle's base, in meters.
float GetBaseRadius (void);
// GetHeight.
// Returns the height of the Obstacle, in meters.
float GetHeight (void);
// GetPos.
// Returns the postion of the Obstacle, in meters, as class "vector".
vector * GetPos (void);
// GetRelativeRadius.
// Returns the relative radius of the Obstacle at the height
// specified, in meters.
float GetRelativeRadius (float refheightv);
// IsHeigher.
// Returns a true/false whether or not the reference height
// is higher than the height of the obstacle.
bool IsHeigher (float refheightv);
private:
int m_id; // id of this Obstacle
float m_Radius; // radius of Obstacle
float m_Diameter; // diameter of Obstacle (computed for speed)
float m_Height; // height of Obstacle
vector m_Position; // position of Obstacle
float m_Ratio; // ratio of height to radius
};
#endif
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