📄 defaults.h
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/* Copyright (C) Steven Woodcock, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Steven Woodcock, 2001"
*/
//*********************************************************************
// Name: defaults.h
// Purpose: Various default values used by the constructors
// when necessary. Also contains all of the Boid constraints.
//*********************************************************************
#ifndef _DEFAULTS_H
#define _DEFAULTS_H
////////////////////////////////////////
// default values for various attributes
////////////////////////////////////////
#define MaxSpeed 1.0f
#define MinUrgency 0.05f
#define MaxUrgency 0.1f
#define MaxChange (MaxSpeed * MaxUrgency)
#define DesiredSpeed (MaxSpeed/2)
#define KeepAwayDist 6.0f
#define SeparationDist 3.0f
#define MaxBoids 30
#define MaxFlocks 5
#define Max_Friends_Visible MaxBoids/2
#define Default_Perception_Range 8.0f
#define UseTruth FALSE
#define ReactToEnemies TRUE
////////////
// constants
////////////
#define TRUE 1
#define FALSE 0
#define PI 3.14159f
#define HALF_PI (PI/2)
#define GRAVITY 9.806650f // meters/second
#define INFINITY 999999.0f
#endif
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