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📄 savedgame1.txt

📁 游戏编程精华02-含有几十个游戏编程例子
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# At the top level all blocks have a name, an equals sign, and then a
# brace delimited block.
# Within each block the are label which are followed by an equals sign
# and then data. The data format for each label is label defined. The
# labels must be in a fixed order because I don't feel like writing
# a more complicated parser. The data for each label must not contain
# carriage returns new lines, or null characters. DOS EOF characters
# (Ctrl+Z) are probably a bad idea also.
# The standard blocks filled in by the input system are StartupData
# and FrameData.
# StartupData contains the random seed and any application specified
# custom data, in numbered blocks.
# FrameData contains the frame number (redundant, but handy for checking
StartupData =
{
	RandomSeed = 12341234
	CustomData = 
}
FrameData =
{
	FrameNumber = 0
	MouseButtons = 3
	MousePos = 30, 29
	KeysPressed = 17, 19, 103
	CustomData =
	{
		CreateObject= "Something"
		ObjectPositions = {10, 30, 14, 12, 8, 4}
	}
}
FrameData =
{
	FrameNumber = 0
	MouseButtons = 3
	MousePos = 30, 29
	KeysPressed = 17, 19, 103
}

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