📄 gameobjects.cpp
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/* Copyright (C) Bruce Dawson, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) Bruce Dawson, 2001"
*/
#include "priv_precompiled.h"
#include "gameobjects.h"
#include "imagelibrary/csbitmap.h"
#include "gamelibrary/microthreads.h"
using namespace MicroThread;
GameObject::GameObject()
: m_pSprite(0), m_thread(0), m_x(0), m_y(0), m_deadFrames(0)
{
}
void GameObject::RenderSelf(CSBitmap* pBitmap)
{
assert(pBitmap);
assert(pBitmap->HasBitmap());
if (m_pSprite)
CompositeBitmap(pBitmap, m_pSprite, int(m_x), int(m_y));
}
static void MICROTHREADCALL RunMicroThread(void* pVoid)
{
GameObject* pObject = (GameObject*)pVoid;
pObject->MicroThreadProcess();
}
void GameObject::PostConstructorInit()
{
m_thread = CreateMicroThread(RunMicroThread, this);
}
void GameObject::RunThread()
{
SwitchToMicroThread(m_thread);
}
void GameObject::MicroThreadProcess()
{
// Do nothing - just return.
}
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