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📄 didcfgview.h

📁 游戏编程精华02-含有几十个游戏编程例子
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        m_size =( newCap < m_size ? newCap : m_size );

        UINT old_cap = m_capacity;
        UINT numoverlap =( newCap > m_capacity ? m_capacity : newCap );

        Item* oldList = m_list;
        this->Alloc( newCap );

        if( oldList )
        {
            memcpy( m_list, oldList, sizeof( Item )* numoverlap );

            // free( oldList );
            delete [] oldList;
        }
    }

    Item & operator[]( UINT index )
    {
        if( index >= m_capacity )
            assert( index >= 0 && index < m_capacity );

        return m_list[index];
    }

    const Item & operator[]( UINT index ) const
    {
        if( index >= m_capacity )
            assert( index >= 0 && index < m_capacity );

        return m_list[index];
    }

    void PushBack( const Item & item )
    {
        if( m_capacity == 0 )
            SetSize( 2 );
        else if( m_size >= m_capacity )
            SetSize( m_capacity* 2 );

        m_list[m_size] = item;
        m_size++;
    }

    void Resize( UINT newCap ) { SetSize( newCap ); }
    void PopBack()        { if( m_size ) m_size--; }
    void Clear()          { m_size = 0; }
    void Trim()           { Resize( m_size ); }
    UINT Capacity() const { return m_capacity; }
    UINT Size() const     { return m_size; }

protected:
    inline void Alloc( UINT cap )
    {
        if( cap == 0 )
            m_list = NULL;
        else
        {
            m_list = new Item[cap];
            assert( m_list );
            memset( m_list, 0, sizeof( Item )* cap );
        }

        m_capacity = cap;
    }

    inline void DeAlloc()
    {
        if( m_list != NULL )
        {
            //free( m_list );
            delete [] m_list;
            m_list = NULL;
        }

        m_capacity = 0;
    }

protected:
    // array
    Item* m_list;
    // number of entries the array can hold
    UINT m_capacity;
    // number of entries added using PushBack() minus # removed using PopBack()
    UINT m_size;
};




//-----------------------------------------------------------------------------
// Name: class DidcvCalloutApplicant
// Desc: abstract base class for processing DidcvCallout
//-----------------------------------------------------------------------------
class DidcvCalloutApplicant
{
public:
    virtual ~DidcvCalloutApplicant() { }
    virtual BOOL Apply( DidcvCallout* pCallout ) = 0;
};




//-----------------------------------------------------------------------------
// Name: class DidcvCalloutSet
// Desc: a group of DidcvCallout references
//       A callout is the line drawn from each axis/button to a label
//-----------------------------------------------------------------------------
class DidcvCalloutSet
{
public:
    DidcvCalloutSet();
    ~DidcvCalloutSet();

public:
    BOOL  AddCallout( DidcvCallout* pCallout );
    void  Apply( DidcvCalloutApplicant* pCalloutApp );
    void  SetIdentifier( DWORD dwID );
    DWORD GetIdentifier() const;
    void  SetData( void* pData );
    void* GetData() const;

    const GwArray <DidcvCallout*> & GetInternalArrayRef() const;
    void  TrimArrays();  

protected:
    void CleanUp();

protected:
    GwArray <DidcvCallout*> m_calloutList;
    DWORD m_dwSetID;
    void* m_lpData;
};




//-----------------------------------------------------------------------------
// Name: class DidcvCalloutManager
// Desc: data structure for storing and managing callouts
//       A callout is the line drawn from each axis/button to a label
//-----------------------------------------------------------------------------
class DidcvCalloutManager
{
public:
    DidcvCalloutManager();
    ~DidcvCalloutManager();

    // main interface
    BOOL  AddCallout( DidcvCallout* pCallout, INT nView );
    BOOL  SetCalloutState( const DidcvCalloutState* pCalloutState, DWORD dwObjID );
    BOOL  SetAllCalloutState( const DidcvCalloutState* pCalloutState );
    BOOL  SetActionMap( const LPDIACTION pAction, DWORD dwObjID );
    void  ClearAllActionMaps();

    // information
    DWORD GetObjectIDByLocation( const LPPOINT pPt, INT nView );
    BOOL  GetCalloutState( DidcvCalloutState* pCalloutState, DWORD dwObjID );
    BOOL  GetActionMap( DidcvActionMap* pActionMap, DWORD dwObjID );
    const DidcvCalloutSet* GetCalloutSetByView( INT nView ) const;
    const DidcvCalloutSet* GetCalloutSetByObjID( DWORD dwObjID ) const;
    const DidcvCalloutData* GetCalloutDataRef( DWORD dwObjID ) const;
    UINT  GetNumUniqueCallouts() const;

    BOOL  EnumObjects( LPDIRECTINPUTDEVICE8 pDevice, LPDIENUMDEVICEOBJECTSCALLBACK pCallback, LPVOID pvRef, DWORD dwMapOnly );
    BOOL  CalcCanBeCollapsed();

    // allocation
    BOOL  SetCapacity( DWORD dwNumCallouts, DWORD dwNumUniqueObjID, DWORD dwNumViews, BOOL bDeleteContent = TRUE );
    void  TrimArrays();
    void  CleanUp();

protected:
    // helper functions
    DidcvCalloutSet*  Find( const GwArray <DidcvCalloutSet*> & array, DWORD dwIdentifier ) const;
    DidcvCalloutData* GetCalloutData( DWORD dwObjID ) const;

protected:
    // list of all callouts added
    GwArray <DidcvCallout*> m_calloutList;
    // list of callout sets, one for each unique callout id
    GwArray <DidcvCalloutSet*> m_calloutSetListByObjID;
    // list of callout sets, one for each view
    GwArray <DidcvCalloutSet*> m_calloutSetListByView;
};




//-----------------------------------------------------------------------------
// Name: struct DidcvCalloutData
// Desc: data structure holding references to callout data components
//-----------------------------------------------------------------------------
struct DidcvCalloutData
{
    DidcvCalloutState* lpState;    // callout state info
    DidcvActionMap* lpActionMap;   // action mapped this callout

    DidcvCalloutData( DidcvCalloutState* s, DidcvActionMap* a )
        : lpState( s ), lpActionMap( a )
    { }
};




//-----------------------------------------------------------------------------
// Name: struct DidcvCalloutState
// Desc: state information for a callout
//-----------------------------------------------------------------------------
struct DidcvCalloutState
{
    // whether to draw
    BOOL bDrawCallout;
    BOOL bDrawOverlay;
    BOOL bDrawHighlight;
    BOOL bDrawEmptyCallout;
    BOOL bDrawFullname;

    // specifies which state is valid
    DWORD dwFlags;

    // --- member functions ---
    DidcvCalloutState( DWORD f = 0, BOOL c = FALSE, BOOL o = FALSE, 
        BOOL h = FALSE, BOOL e = FALSE, BOOL d = FALSE )
        : dwFlags( f ), bDrawCallout( c ), bDrawOverlay( o ), bDrawHighlight( h ), 
          bDrawEmptyCallout( e ), bDrawFullname( d )
    { }

    void SmartSet( const DidcvCalloutState* other );
    void Copy( const DidcvCalloutState* other ) { *this = *other; }
    DWORD MakeFlag() const;
    void SetFlag( DWORD dwExtFlags );
};




//-----------------------------------------------------------------------------
// Name: struct DidcvActionMap
// Desc: action mapping information for a callout
//-----------------------------------------------------------------------------
struct DidcvActionMap
{
    DIACTION dia;

    DidcvActionMap() { ZeroMemory( &dia, sizeof( DIACTION ) ); }
    void Copy( const DidcvActionMap* other ) { this->dia = other->dia; }

    LPCSTR GetActionName() const { return dia.lptszActionName; }
};




// utility functions
void  DidcvPolyLineArrow( HDC hDC, const POINT* rgpt, INT nPoints, BOOL bDoShadow = FALSE );
HFONT DidcvCreateFont( HDC hdc, const TCHAR* szFaceName, int iDeciPtHeight, int iDeciPtWidth, int iAttributes, BOOL fLogRes);




//-----------------------------------------------------------------------------
// Name: struct rgref
// Desc: templated lightweight c-style array
//-----------------------------------------------------------------------------
template <class T>
struct rgref {
    rgref( T* p ) : pt( p ) {}

    T & operator []( int i ) { return pt[i]; }
    const T & operator []( int i ) const { return pt[i]; }

private:
    T *pt;
};




//-----------------------------------------------------------------------------
// Name: struct SPOINT
// Desc: used by line drawing routine
//-----------------------------------------------------------------------------
struct SPOINT {
    SPOINT()
#define SPOINT_INITIALIZERS \
        p( u.p ), \
        s( u.s ), \
        a((( int* )( void* ) u.a ) ), \
        x( u.p.x ), \
        y( u.p.y ), \
        cx( u.s.cx ), \
        cy( u.s.cy )
        : SPOINT_INITIALIZERS
        { x = y = 0; }

    SPOINT( int, POINT *r ) 
        : p( *r ),
          s( *(( SIZE* )( void* ) r ) ),
          a((( int* )( void* ) r ) ),
          x( r->x ),
          y( r->y ),
          cx( r->x ),
          cy( r->y )
    { }

    SPOINT( const SPOINT & sp ) 
        : SPOINT_INITIALIZERS
    { p = sp.p; }

    SPOINT( int b, int c ) 
        : SPOINT_INITIALIZERS
    { x = b; y = c; }

    SPOINT( const POINT &point )
        : SPOINT_INITIALIZERS
    { p = point; }

    SPOINT( const SIZE &size )
        : SPOINT_INITIALIZERS
    { s = size; }

#undef SPOINT_INITIALIZERS

    SPOINT operator =( const SPOINT &sp ) { p = sp.p; return *this; }
    SPOINT operator =( const POINT &_p ) { p = _p; return *this; }
    SPOINT operator =( const SIZE &_s ) { s = _s; return *this; }

    operator POINT() const { return p; }
    operator SIZE() const { return s; }

    long &x, &y, &cx, &cy;
    POINT &p;
    SIZE &s;
    rgref<int> a;

private:
    union {
        POINT p;
        SIZE s;
        int a[2];
    } u;
};




//-----------------------------------------------------------------------------
// Name: class DidcvBitmap
// Desc: object containing a bitmap
//-----------------------------------------------------------------------------
class DidcvBitmap
{
public:
    ~DidcvBitmap();

    // drawing interface
    BOOL Draw( HDC hDC, INT xStart, INT yStart);
    BOOL Blend( HDC hDC, INT xStart, INT yStart );
    BOOL Blend( VOID* lpBits, INT xStart, INT yStart, INT width, INT height );

    // information
    BOOL GetSize( SIZE* lpSize ) const;
    HBITMAP GetHandle();
    LPVOID GetBits();

public:
    // static function for instantiating a DidcvBitmap
    static DidcvBitmap* Create( LPCTSTR tszFilename );
    static DidcvBitmap* Create( INT width, INT height );

private:
    // private constructor
    DidcvBitmap();

protected:
    // helper functions
    void CleanUp();
    void FigureSize();

    static DidcvBitmap* CreateViaD3dx( LPCTSTR tszFilename );
    static DidcvBitmap* CreateViaLoadImage( HINSTANCE hinst, LPCTSTR tszName, 
        UINT uType, int cx, int cy, UINT fuLoad );

protected:
    // GDI handle to bitmap
    HBITMAP m_hbitmap;
    VOID* m_lpBits;
    SIZE m_size;
};




// alpha blending information
#define DIDCV_ALPHABLEND_DLL_NAME   TEXT( "MSIMG32.DLL" )
#define DIDCV_ALPHABLEND_PROC_NAME  TEXT( "AlphaBlend" )

#if( WINVER >= 0x400 )
  typedef WINGDIAPI BOOL( WINAPI* DIDCV_ALPHABLEND )( HDC, int, int, int, int, HDC, int, int, int, int, BLENDFUNCTION );
#else
  typedef DIDCV_ALPHABLEND DWORD
#endif

//-----------------------------------------------------------------------------
// Name: class DidcvAlphaBlend
// Desc: utility class for alpha blending
//-----------------------------------------------------------------------------
class DidcvAlphaBlend
{
public:
    // reference counting interface
    static BOOL AddClient();
    static BOOL ReleaseClient();

    // functions to perform blending
    static BOOL Blend( HDC hDC, INT xStart, INT yStart, INT width, INT height, HBITMAP hbitmap, const SIZE* lpSize );
    static BOOL Blend( VOID* lpDestBits, INT xStart, INT yStart, INT destWidth, INT destHeight, VOID* lpSrcBits, INT srcWidth, INT srcHeight );

protected:
    static DIDCV_ALPHABLEND s_alphaBlendProc;
    static HMODULE s_hDll;
    static DWORD s_dwNumClients;

};




#endif // #ifndef __DIDCV_H__

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