📄 minefield.h
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#ifndef MINEFIELD_H#define MINEFIELD_H#include <qscrollview.h>class Mine;class Config;class MineField : public QScrollView{ Q_OBJECTpublic: MineField( QWidget* parent = 0, const char* name = 0 ); ~MineField(); enum State { Waiting, Playing, GameOver }; State state() const { return stat; } void readConfig(Config&); void writeConfig(Config&) const; int level() const { return lev; } void setAvailableRect( const QRect & ); QSize sizeHint() const;public slots: void setup( int level ); void showMines();signals: void gameOver( bool won ); void gameStarted(); void mineCount( int ); protected: void contentsMousePressEvent( QMouseEvent* ); void contentsMouseReleaseEvent( QMouseEvent* ); void keyPressEvent( QKeyEvent* ); void keyReleaseEvent( QKeyEvent* ); void drawContents( QPainter * p, int clipx, int clipy, int clipw, int cliph ); int getHint( int row, int col ); void setHint( int r, int c ); void updateMine( int row, int col ); void paletteChange( const QPalette & ); void updateCell( int r, int c ); bool onBoard( int r, int c ) const { return r >= 0 && r < numRows && c >= 0 && c < numCols; } Mine *mine( int row, int col ) { return onBoard(row, col ) ? mines[row+numCols*col] : 0; } const Mine *mine( int row, int col ) const { return onBoard(row, col ) ? mines[row+numCols*col] : 0; } protected slots: void cellPressed( int row, int col ); void cellClicked( int row, int col ); void held();private: int findCellSize(); void setCellSize( int ); State stat; void MineField::setState( State st ); void MineField::placeMines(); enum FlagAction { NoAction, FlagOn, FlagNext }; FlagAction flagAction; bool ignoreClick; int currRow; int currCol; int numRows, numCols; int minecount; int mineguess; int nonminecount; int lev; QRect availableRect; int cellSize; QTimer *holdTimer; Mine **mines;};#endif // MINEFIELD_H
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