📄 cannon.h
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include <qcanvas.h>#include "bullet.h"class Cannon : public QObject, public QCanvasSprite{ Q_OBJECTpublic: Cannon(QCanvas*); //create cannon ~Cannon(); //destroy cannon enum Direction{ Left, Right, NoDir }; void pointCannon(Direction dir); void setCoords(); double shootAngle(); void shoot(); int rtti() const;int shotsFired() { return shotsfired; }; void reposition(void);protected: void advance(int stage);signals: void score(int);private: QCanvasPixmapArray* cannonarray; int index; int cannonx; int cannony; int barrelxpos; int barrelypos; int moveDelay; Direction movedir; int shotsfired;};
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