📄 interface.h
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "cannon.h"#include "base.h"#include "helicopter.h"#include <qtopia/sound.h>#include <qmainwindow.h>#include <qtimer.h>#include <qlabel.h>class QCanvas;class Helicopter;//enum Direction{// left, right, up, down }; class ParaShoot : public QMainWindow { Q_OBJECT public: ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0); void clear(); void gameOver(); int mancount; void levelUp(); void moveFaster();protected: virtual void keyPressEvent(QKeyEvent*); virtual void keyReleaseEvent(QKeyEvent*); virtual void resizeEvent(QResizeEvent *e); virtual void focusOutEvent(QFocusEvent *); virtual void focusInEvent(QFocusEvent *); private slots: void increaseScore(int); void newGame(); void play(); void wait();private: void showScore( int score, int level ); QCanvasView* pb; QCanvas canvas; Cannon* cannon; Base* base; QCanvasText* gameover; QLabel* levelscore; int nomen; int level; int oldscore; int updatespeed; QTimer* autoDropTimer; QTimer* pauseTimer; bool gamestopped; bool waitover; Sound fanfare; int score; int lastcannonkey;};
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