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📄 helicopter.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "helicopter.h"#include "man.h"#include "codes.h"#include <qtopia/resource.h>#include <qregexp.h>static QList<Helicopter> all;Helicopter::Helicopter(QCanvas* canvas) :    QCanvasSprite(0, canvas),    chikachika("aland01"){    all.append(this);    hits = 0;    QCanvasPixmapArray* helicopterarray = new QCanvasPixmapArray();    QString h0 = Resource::findPixmap("parashoot/helicopter0001");    h0.replace(QRegExp("0001"),"%1");    helicopterarray->readPixmaps(h0,4 );    setSequence(helicopterarray);    setAnimated(true);    move(canvas->width(), 5);    setVelocity(-2, 0);    chikachika.playLoop();    show();}Helicopter::~Helicopter(){    all.remove(this);}int fr = 0;void Helicopter::advance(int phase){   QCanvasSprite::advance(phase);   if (phase == 0) {	if (frame() == 3) {	    delete this;	    return;	}	if (hits >= 2) {	    setFrame(3);	} else {	    setFrame(fr%3);	    fr++;	    checkCollision();	}   }}void Helicopter::checkCollision(){    if (x() == 6) {        setAnimated(false); //setVelocity(0, 0);        dropman();    }    if (x() < 0)	done();}void Helicopter::dropman(){    (void)new Man(canvas(), 15, 25);     (void)new Man(canvas(), 35, 25);    takeOff();}void Helicopter::done(){    hits++;}void Helicopter::takeOff(){    setVelocity(-1, 0);}int Helicopter::rtti() const{    return helicopter_rtti;}void Helicopter::silenceAll(){    for (Helicopter* h = all.first(); h; h = all.next())	h->chikachika.stop();}void Helicopter::deleteAll(){    Helicopter* h;    while ((h = all.first()))	delete h;}

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