📄 helicopter.cpp
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "helicopter.h"#include "man.h"#include "codes.h"#include <qtopia/resource.h>#include <qregexp.h>static QList<Helicopter> all;Helicopter::Helicopter(QCanvas* canvas) : QCanvasSprite(0, canvas), chikachika("aland01"){ all.append(this); hits = 0; QCanvasPixmapArray* helicopterarray = new QCanvasPixmapArray(); QString h0 = Resource::findPixmap("parashoot/helicopter0001"); h0.replace(QRegExp("0001"),"%1"); helicopterarray->readPixmaps(h0,4 ); setSequence(helicopterarray); setAnimated(true); move(canvas->width(), 5); setVelocity(-2, 0); chikachika.playLoop(); show();}Helicopter::~Helicopter(){ all.remove(this);}int fr = 0;void Helicopter::advance(int phase){ QCanvasSprite::advance(phase); if (phase == 0) { if (frame() == 3) { delete this; return; } if (hits >= 2) { setFrame(3); } else { setFrame(fr%3); fr++; checkCollision(); } }}void Helicopter::checkCollision(){ if (x() == 6) { setAnimated(false); //setVelocity(0, 0); dropman(); } if (x() < 0) done();}void Helicopter::dropman(){ (void)new Man(canvas(), 15, 25); (void)new Man(canvas(), 35, 25); takeOff();}void Helicopter::done(){ hits++;}void Helicopter::takeOff(){ setVelocity(-1, 0);}int Helicopter::rtti() const{ return helicopter_rtti;}void Helicopter::silenceAll(){ for (Helicopter* h = all.first(); h; h = all.next()) h->chikachika.stop();}void Helicopter::deleteAll(){ Helicopter* h; while ((h = all.first())) delete h;}
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