📄 bullet.cpp
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "codes.h" #include "bullet.h"#include "man.h"#include "helicopter.h"#include <qtopia/resource.h>#include <qtopia/qmath.h>int limit;int shotcount;int nobullets;Bullet::Bullet(QCanvas* canvas, double angle, int cannonx, int cannony) : QCanvasSprite(0, canvas), bang("collide01") // No tr{ QCanvasPixmapArray* bulletarray = new QCanvasPixmapArray(Resource::findPixmap("parashoot/bullet")); setSequence(bulletarray); if (nobullets < limit) { nobullets++; move(cannonx, cannony); dy = 0; dx = 0; show(); setXY(angle); setVelocity(-dx, -dy); bang.play(); } else return;}void Bullet::setXY(double angle){ double ang = angle; if ( (y() < 0) || (x() < 0) || (y() > canvas()->height()) || (x() > canvas()->width()) ) delete this; else { double radians = 0; radians = ang * 3.14159265/180; dx = (qCos(radians)) *7; dy = (qSin(radians)) *7; }}void Bullet::setLimit(int amount){ limit = amount;}void Bullet::setNobullets(int amount){ nobullets = amount;}void Bullet::checkCollision(){ QCanvasItem* item; QCanvasItemList l=collisions(FALSE); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; if ( (item->rtti()== 1500) && (item->collidesWith(this)) ) { Man* deadman = (Man*)item; if (deadman->frame() != 5) return; deadman->done(); emit score(10); setShotCount(shotcount+1); setAnimated(false); nobullets--; delete this; return; } else if ( (item->rtti()==1900) && (item->collidesWith(this)) ) { Helicopter* deadchopper = (Helicopter*) item; deadchopper->done(); emit score(50); setAnimated(false); nobullets--; delete this; return; } } //check shot is not out of bounds if ( (y() < 0) || (x() < 0) || (y() > canvas()->height()) || ( x() > canvas()->width())) { setAnimated(false); nobullets--; delete this; return; }}void Bullet::advance(int phase){ QCanvasSprite::advance(phase); if (phase == 0) checkCollision();}int Bullet::getShotCount(){ return shotcount;} void Bullet::setShotCount(int amount){ shotcount = amount;}Bullet::~Bullet(){}int Bullet::rtti() const{ return bullet_rtti;}
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