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📄 toplevel.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project *///	--- toplevel.cpp ---#include "toplevel.h"#include "ledmeter.h"#include <qtopia/qpeapplication.h>#include <qtopia/resource.h>#include <qtopia/devicebuttonmanager.h>#include <qaccel.h>#include <qlabel.h>#include <qlayout.h>#include <qlcdnumber.h>#include <qpushbutton.h>#define SB_SCORE	1#define SB_LEVEL	2#define SB_SHIPS	3struct SLevel{    int    nrocks;    double rockSpeed;};#define MAX_LEVELS	16SLevel levels[MAX_LEVELS] ={    { 1, 0.4 },    { 1, 0.6 },    { 2, 0.5 },    { 2, 0.7 },    { 2, 0.8 },    { 3, 0.6 },    { 3, 0.7 },    { 3, 0.8 },    { 4, 0.6 },    { 4, 0.7 },    { 4, 0.8 },    { 5, 0.7 },    { 5, 0.8 },    { 5, 0.9 },    { 5, 1.0 }};const char *soundEvents[] = {    "ShipDestroyed",    "RockDestroyed",    0};const char *soundDefaults[] = {    "Explosion.wav",    "ploop.wav",    0}; KAstTopLevel::KAstTopLevel( QWidget *parent, const char *name, WFlags fl )    : QMainWindow( parent, name, fl ){    setCaption( tr("Asteroids") );    QWidget *border = new QWidget( this );    border->setBackgroundColor( black );    setCentralWidget( border );    QVBoxLayout *borderLayout = new QVBoxLayout( border );        QWidget *mainWin = new QWidget( border );    borderLayout->addWidget( mainWin, 2, AlignHCenter );    view = new KAsteroidsView( mainWin );    connect( view, SIGNAL( shipKilled() ), SLOT( slotShipKilled() ) );    connect( view, SIGNAL( rockHit(int) ), SLOT( slotRockHit(int) ) );    connect( view, SIGNAL( rocksRemoved() ), SLOT( slotRocksRemoved() ) );    connect( view, SIGNAL( updateVitals() ), SLOT( slotUpdateVitals() ) );    QVBoxLayout *vb = new QVBoxLayout( mainWin );    QHBoxLayout *hb = new QHBoxLayout;    QHBoxLayout *hbd = new QHBoxLayout;    vb->addLayout( hb );    QFont labelFont( "helvetica", 12 );    QColorGroup grp( darkGreen, black, QColor( 128, 128, 128 ),	    QColor( 64, 64, 64 ), black, darkGreen, black );    QPalette pal( grp, grp, grp );    mainWin->setPalette( pal );    QLabel *label;    label = new QLabel( tr("Score"), mainWin );    label->setFont( labelFont );    label->setPalette( pal );//    label->setFixedWidth( label->sizeHint().width() );    hb->addWidget( label );    scoreLCD = new QLCDNumber( 5, mainWin );    scoreLCD->setFrameStyle( QFrame::NoFrame );    scoreLCD->setSegmentStyle( QLCDNumber::Flat );    scoreLCD->setFixedHeight( 16 );    scoreLCD->setPalette( pal );    hb->addWidget( scoreLCD );    hb->addStretch( 1 );    label = new QLabel( tr("Level"), mainWin );    label->setFont( labelFont );    label->setPalette( pal );//    label->setFixedWidth( label->sizeHint().width() );    hb->addWidget( label );    levelLCD = new QLCDNumber( 2, mainWin );    levelLCD->setFrameStyle( QFrame::NoFrame );    levelLCD->setSegmentStyle( QLCDNumber::Flat );    levelLCD->setFixedHeight( 16 );    levelLCD->setPalette( pal );    hb->addWidget( levelLCD );    hb->addStretch( 1 );    label = new QLabel( tr("Ships"), mainWin );    label->setFont( labelFont );//    label->setFixedWidth( label->sizeHint().width() );    label->setPalette( pal );    hb->addWidget( label );    shipsLCD = new QLCDNumber( 1, mainWin );    shipsLCD->setFrameStyle( QFrame::NoFrame );    shipsLCD->setSegmentStyle( QLCDNumber::Flat );    shipsLCD->setFixedHeight( 16 );    shipsLCD->setPalette( pal );    hb->addWidget( shipsLCD );//    hb->addStrut( 14 );    vb->addWidget( view, 10 );// -- bottom layout:    vb->addLayout( hbd );    QFont smallFont( "helvetica", 12 );    hbd->addSpacing( 5 );/*    label = new QLabel( tr( "T" ), mainWin );    label->setFont( smallFont );    label->setFixedWidth( label->sizeHint().width() );    label->setPalette( pal );    hbd->addWidget( label );    teleportsLCD = new QLCDNumber( 1, mainWin );    teleportsLCD->setFrameStyle( QFrame::NoFrame );    teleportsLCD->setSegmentStyle( QLCDNumber::Flat );    teleportsLCD->setPalette( pal );    teleportsLCD->setFixedHeight( 18 );    hbd->addWidget( teleportsLCD );    hbd->addSpacing( 10 );*/    label = new QLabel( mainWin );    label->setPixmap( Resource::loadPixmap("qasteroids/powerups/brake.png") );    label->setFixedWidth( 16 );    label->setPalette( pal );    hbd->addWidget( label );    brakesLCD = new QLCDNumber( 1, mainWin );    brakesLCD->setFrameStyle( QFrame::NoFrame );    brakesLCD->setSegmentStyle( QLCDNumber::Flat );    brakesLCD->setPalette( pal );    brakesLCD->setFixedHeight( 16 );    hbd->addWidget( brakesLCD );    hbd->addSpacing( 5 );    label = new QLabel( mainWin );    label->setPixmap( Resource::loadPixmap("qasteroids/powerups/shield.png") );    label->setFixedWidth( 16 );    label->setPalette( pal );    hbd->addWidget( label );    shieldLCD = new QLCDNumber( 1, mainWin );    shieldLCD->setFrameStyle( QFrame::NoFrame );    shieldLCD->setSegmentStyle( QLCDNumber::Flat );    shieldLCD->setPalette( pal );    shieldLCD->setFixedHeight( 16 );    hbd->addWidget( shieldLCD );    hbd->addSpacing( 5 );    label = new QLabel( mainWin );    label->setPixmap( Resource::loadPixmap("qasteroids/powerups/shoot.png") );    label->setFixedWidth( 16 );    label->setPalette( pal );    hbd->addWidget( label );    shootLCD = new QLCDNumber( 1, mainWin );    shootLCD->setFrameStyle( QFrame::NoFrame );    shootLCD->setSegmentStyle( QLCDNumber::Flat );    shootLCD->setPalette( pal );    shootLCD->setFixedHeight( 16 );    hbd->addWidget( shootLCD );    hbd->addStretch( 1 );    label = new QLabel( tr( "Fuel" ), mainWin );    label->setFont( smallFont );    label->setFixedWidth( label->sizeHint().width() + 5 );    label->setPalette( pal );    hbd->addWidget( label );    powerMeter = new KALedMeter( mainWin );    powerMeter->setFrameStyle( QFrame::Box | QFrame::Plain );    powerMeter->setRange( MAX_POWER_LEVEL );    powerMeter->addColorRange( 10, darkRed );    powerMeter->addColorRange( 20, QColor(160, 96, 0) );    powerMeter->addColorRange( 70, darkGreen );    powerMeter->setCount( 15 );    powerMeter->setPalette( pal );    powerMeter->setFixedSize( 60, 12 );    hbd->addWidget( powerMeter );    shipsRemain = 3;    showHiscores = FALSE;    actions.insert( Qt::Key_Up, Thrust );    actions.insert( Qt::Key_Left, RotateLeft );    actions.insert( Qt::Key_Right, RotateRight );    actions.insert( Qt::Key_Enter, Shoot );    actions.insert( Qt::Key_Z, Teleport );    actions.insert( Qt::Key_Down, Brake );    actions.insert( Qt::Key_Space, Shoot );    actions.insert( Qt::Key_P, Pause );    const QValueList<DeviceButton>& buttons = DeviceButtonManager::instance().buttons();    actions.insert( buttons[0].keycode(), Launch );    actions.insert( buttons[1].keycode(), Shield );    launchButtonText = buttons[0].userText();    view->showText( tr( "Press %1 to start playing" ).	arg(launchButtonText), yellow );    setFocusPolicy( StrongFocus );    slotNewGame();}KAstTopLevel::~KAstTopLevel(){}void KAstTopLevel::playSound( const char * ){}void KAstTopLevel::keyPressEvent( QKeyEvent *event ){    if ( event->isAutoRepeat() || !actions.contains( event->key() ) )    {        event->ignore();        return;    }    Action a = actions[ event->key() ];    switch ( a )    {        case RotateLeft:            view->rotateLeft( TRUE );            break;        case RotateRight:            view->rotateRight( TRUE );            break;        case Thrust:            view->thrust( TRUE );            break;        case Shoot:            view->shoot( TRUE );            break;        case Shield:            view->setShield( TRUE );            break;        case Teleport:            view->teleport( TRUE );            break;        case Brake:            view->brake( TRUE );            break;        default:            event->ignore();            return;    }    event->accept();}void KAstTopLevel::keyReleaseEvent( QKeyEvent *event ){    if ( event->isAutoRepeat() || !actions.contains( event->key() ) )    {        event->ignore();        return;    }    Action a = actions[ event->key() ];    switch ( a )    {        case RotateLeft:            view->rotateLeft( FALSE );            break;        case RotateRight:            view->rotateRight( FALSE );            break;        case Thrust:            view->thrust( FALSE );            break;        case Shoot:            view->shoot( FALSE );            break;        case Brake:            view->brake( FALSE );            break;        case Shield:            view->setShield( FALSE );            break;        case Teleport:            view->teleport( FALSE );            break;        case Launch:	    if ( view->gameOver() ) {		slotNewGame();	    } else if ( waitShip ) {                view->newShip();                waitShip = FALSE;                view->hideText();            } else {                event->ignore();                return;            }            break;		case NewGame:	    slotNewGame();	    break;/*        case Pause:            {                view->pause( TRUE );                QMessageBox::information( this,                                          tr("KAsteroids is paused"),                                          tr("Paused") );                view->pause( FALSE );            }            break;*/        default:            event->ignore();            return;    }    event->accept();}void KAstTopLevel::showEvent( QShowEvent *e ){    QMainWindow::showEvent( e );    view->pause( FALSE );    setFocus();}void KAstTopLevel::hideEvent( QHideEvent *e ){    QMainWindow::hideEvent( e );    view->pause( TRUE );}void KAstTopLevel::focusInEvent( QFocusEvent * ){    view->pause( FALSE );    setFocus();}void KAstTopLevel::focusOutEvent( QFocusEvent * ){    view->pause( TRUE );}void KAstTopLevel::slotNewGame(){    shipsRemain = 3;    score = 0;    scoreLCD->display( 0 );    level = 0;    levelLCD->display( level+1 );    shipsLCD->display( shipsRemain-1 );    view->newGame();    view->setRockSpeed( levels[0].rockSpeed );    view->addRocks( levels[0].nrocks );    view->newShip();    waitShip = FALSE;    view->hideText();    isPaused = FALSE;}void KAstTopLevel::slotShipKilled(){    shipsRemain--;    shipsLCD->display( shipsRemain-1 );    playSound( "ShipDestroyed" );    if ( shipsRemain > 0 )    {        waitShip = TRUE;        view->showText( tr( "Ship Destroyed\nPress %1").arg(launchButtonText), yellow );    }    else    {        view->endGame();	doStats();    }}void KAstTopLevel::slotRockHit( int size ){    switch ( size )    {	case 0:	    score += 10;	     break;	case 1:	    score += 20;	    break;	default:	    score += 40;      }    playSound( "RockDestroyed" );    scoreLCD->display( score );}void KAstTopLevel::slotRocksRemoved(){    level++;    if ( level >= MAX_LEVELS )	level = MAX_LEVELS - 1;    view->setRockSpeed( levels[level-1].rockSpeed );    view->addRocks( levels[level-1].nrocks );    levelLCD->display( level+1 );}void KAstTopLevel::doStats(){    QString r( "0.00" );    if ( view->shots() )	 r = QString::number( (double)view->hits() / view->shots() * 100.0,			     'g', 2 );    view->showText( tr( "GAME OVER\nPress %1\nfor a new game." ).arg(launchButtonText), yellow, FALSE );}void KAstTopLevel::slotUpdateVitals(){    brakesLCD->display( view->brakeCount() );    shieldLCD->display( view->shieldCount() );    shootLCD->display( view->shootCount() );//    teleportsLCD->display( view->teleportCount() );    powerMeter->setValue( view->power() );}

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