📄 toplevel.h
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */#ifndef __KAST_TOPLEVEL_H__#define __KAST_TOPLEVEL_H__#include <qmainwindow.h>#include <qdict.h>#include <qmap.h>#include "view.h"class KALedMeter;class QLCDNumber;class KAstTopLevel : public QMainWindow{ Q_OBJECTpublic: KAstTopLevel( QWidget *parent=0, const char *name=0, WFlags fl=0 ); virtual ~KAstTopLevel();private: void playSound( const char *snd ); void readSoundMapping(); void doStats();protected: virtual void showEvent( QShowEvent * ); virtual void hideEvent( QHideEvent * ); virtual void keyPressEvent( QKeyEvent *event ); virtual void keyReleaseEvent( QKeyEvent *event ); virtual void focusInEvent( QFocusEvent *event ); virtual void focusOutEvent( QFocusEvent *event );private slots: void slotNewGame(); void slotShipKilled(); void slotRockHit( int size ); void slotRocksRemoved(); void slotUpdateVitals();private: KAsteroidsView *view; QLCDNumber *scoreLCD; QLCDNumber *levelLCD; QLCDNumber *shipsLCD; QLCDNumber *teleportsLCD;// QLCDNumber *bombsLCD; QLCDNumber *brakesLCD; QLCDNumber *shieldLCD; QLCDNumber *shootLCD; KALedMeter *powerMeter; bool sound; QDict<QString> soundDict; // waiting for user to press Enter to launch a ship bool waitShip; bool isPaused; int shipsRemain; int score; int level; bool showHiscores; enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport, Brake, Shield, Pause, NewGame }; QMap<int,Action> actions; QString launchButtonText;};#endif
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