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📄 toplevel.h

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************//* * KAsteroids - Copyright (c) Martin R. Jones 1997 * * Part of the KDE project */#ifndef __KAST_TOPLEVEL_H__#define __KAST_TOPLEVEL_H__#include <qmainwindow.h>#include <qdict.h>#include <qmap.h>#include "view.h"class KALedMeter;class QLCDNumber;class KAstTopLevel : public QMainWindow{    Q_OBJECTpublic:    KAstTopLevel( QWidget *parent=0, const char *name=0, WFlags fl=0 );    virtual ~KAstTopLevel();private:    void playSound( const char *snd );    void readSoundMapping();    void doStats();protected:    virtual void showEvent( QShowEvent * );    virtual void hideEvent( QHideEvent * );    virtual void keyPressEvent( QKeyEvent *event );    virtual void keyReleaseEvent( QKeyEvent *event );    virtual void focusInEvent( QFocusEvent *event );    virtual void focusOutEvent( QFocusEvent *event );private slots:    void slotNewGame();    void slotShipKilled();    void slotRockHit( int size );    void slotRocksRemoved();    void slotUpdateVitals();private:    KAsteroidsView *view;    QLCDNumber *scoreLCD;    QLCDNumber *levelLCD;    QLCDNumber *shipsLCD;    QLCDNumber *teleportsLCD;//    QLCDNumber *bombsLCD;    QLCDNumber *brakesLCD;    QLCDNumber *shieldLCD;    QLCDNumber *shootLCD;    KALedMeter *powerMeter;    bool   sound;    QDict<QString> soundDict;    // waiting for user to press Enter to launch a ship    bool waitShip;    bool isPaused;    int shipsRemain;    int score;    int level;    bool showHiscores;    enum Action { Launch, Thrust, RotateLeft, RotateRight, Shoot, Teleport,                    Brake, Shield, Pause, NewGame  };    QMap<int,Action> actions;    QString launchButtonText;};#endif

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