📄 target.cpp
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS. All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "target.h"#include "codes.h"#include <qtopia/resource.h>#include <stdlib.h>Target::Target(QCanvas* canvas) : QCanvasSprite(0, canvas){ mouse = new QCanvasPixmapArray(Resource::findPixmap("snake/mouse")); setSequence(mouse); newTarget();}void Target::newTarget(){ static bool first_time = TRUE; if (first_time) { first_time = FALSE; QTime midnight(0, 0, 0); srand(midnight.secsTo(QTime::currentTime()) ); }}bool Target::onTop(){ QCanvasItem* item; QCanvasItemList l= canvas()->allItems(); //collisions(FALSE); for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) { item = *it; if (item != this && item->collidesWith(this)) return true; } return false;}void Target::done(){ delete this;}int Target::rtti() const{ return target_rtti;}Target::~Target(){}//// Try and position the target.//boolTarget::position(void){ int max_position_tries = 100; do { int x = rand() % (canvas()->width()-10); x = x - (x % 16) + 2; int y = rand() % (canvas()->height()-10); y = y - (y % 16) + 2; move(x, y); } while (onTop() && --max_position_tries); return max_position_tries > 0;}
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