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📄 target.cpp

📁 Trolltech公司发布的图形界面操作系统。可在qt-embedded-2.3.7平台上编译为嵌入式图形界面操作系统。
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/************************************************************************ Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.**** This file is part of the Qtopia Environment.**** This file may be distributed and/or modified under the terms of the** GNU General Public License version 2 as published by the Free Software** Foundation and appearing in the file LICENSE.GPL included in the** packaging of this file.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.**** See http://www.trolltech.com/gpl/ for GPL licensing information.**** Contact info@trolltech.com if any conditions of this licensing are** not clear to you.************************************************************************/#include "target.h"#include "codes.h"#include <qtopia/resource.h>#include <stdlib.h>Target::Target(QCanvas* canvas)        : QCanvasSprite(0, canvas){   mouse = new QCanvasPixmapArray(Resource::findPixmap("snake/mouse"));   setSequence(mouse);   newTarget();}void Target::newTarget(){   static bool first_time = TRUE;   if (first_time) {         first_time = FALSE;         QTime midnight(0, 0, 0);         srand(midnight.secsTo(QTime::currentTime()) );    }}bool Target::onTop(){   QCanvasItem* item;   QCanvasItemList l= canvas()->allItems(); //collisions(FALSE);   for (QCanvasItemList::Iterator it=l.begin(); it!=l.end(); ++it) {          item = *it;           if (item != this && item->collidesWith(this)) return true;      }   return false;}void Target::done(){   delete this;}int Target::rtti() const{   return target_rtti;}Target::~Target(){}//// Try and position the target.//boolTarget::position(void){   int max_position_tries = 100;   do {     int x = rand() % (canvas()->width()-10);     x = x - (x % 16) + 2;     int y = rand() % (canvas()->height()-10);     y = y - (y % 16) + 2;     move(x, y);   } while (onTop() && --max_position_tries);    return max_position_tries > 0;}

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